After watching the replay, to me its obvious u lost because u spent a lot of mass in the air ( too many fighters btw ) and never really used it exept to kill like 6 tanks, when u could have sniped mexes on sides and more damages to his army. U also spent lot of research ( min 7 points for gunships ) wich was a good move but 2 or 3 more gunships facts would have been way more efficient than a scd gantry, u would have had enough to snipe any fattboy before he gets aa on lands.
Anyway it was a great game u should have won if u gave air some more attention/ressources
After watching the replay, to me its obvious u lost because u spent a lot of mass in the air ( too many fighters btw ) and never really used it exept to kill like 6 tanks, when u could have sniped mexes on sides and more damages to his army. U also spent lot of research ( min 7 points for gunships ) wich was a good move but 2 or 3 more gunships facts would have been way more efficient than a scd gantry, u would have had enough to snipe any fattboy before he gets aa on lands.
Anyway it was a great game u should have won if u gave air some more attention/ressources
gg
noted, for me, late game is weak game, im not used to scaling production that late in the game!
Its all way too easy to be critical after watching the replay ....hindsight is a great thing. Aussie deserved to win .....i think he needed to group his fat boys before he went over the hill into gundams base . When gundam traped his faty and killed it with his tanks that was the big mistake. Great 1v1 almost identical builds