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Supreme Commander 2

[DLC] Failed!!! Again:)

#1Nite Of Misfortune  Jan 25 2012, 23:04 PM -
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No comment.,.
#2HoT Ho11oW PoiNT  Jan 26 2012, 21:00 PM -
Replays: 30 Game:
Pretty good game, just wanted to comment to point out to Ace that you only ever need 2 bodabooms per unit group. In fact one will do, the only reason to have the second is to buff the first, and for redundancy. I noticed sometimes you had 5-6 per blob which would have been tanks instead.

Aeon has no mobile sheilds, but I believe the devs tried to make up for that by a) letting them have the fastest personal sheilds, b) having the only double strength personal sheilds, and c) by allowing your tank blobs to have more tanks and less 'sheild units' by making the bodaboom not stack over other bodabooms (also has a larger radius then a mobile sheild), meaning you only ever need one bodaboom per group leaving you more mass to spend on tanks/shotjas.
#3DaemonicKnight  Jan 26 2012, 22:00 PM -
Replays: 94 Game:
QUOTE
Pretty good game, just wanted to comment to point out to Ace that you only ever need 2 bodabooms per unit group. In fact one will do, the only reason to have the second is to buff the first, and for redundancy. I noticed sometimes you had 5-6 per blob which would have been tanks instead.

Aeon has no mobile sheilds, but I believe the devs tried to make up for that by a) letting them have the fastest personal sheilds, b) having the only double strength personal sheilds, and c) by allowing your tank blobs to have more tanks and less 'sheild units' by making the bodaboom not stack over other bodabooms (also has a larger radius then a mobile sheild), meaning you only ever need one bodaboom per group leaving you more mass to spend on tanks/shotjas.


Actually not true the way gpg tried to make up for the no mobile shields was giving the boda. The boda was patched because it could stack in a previous version making regen rate infinity which was op!
#4HoT Ho11oW PoiNT  Jan 27 2012, 15:40 PM -
Replays: 30 Game:
QUOTE
Actually not true the way gpg tried to make up for the no mobile shields was giving the boda. The boda was patched because it could stack in a previous version making regen rate infinity which was op!


Stop trolling please!

http://store.steampowered.com/news/?feed=s...mp;appids=40100

Regen was not even added until serveral patches in. Previously the Bodaboom was just an 'Armour Booster" that provided a health boost only (20%).
This post has been edited by HoT Ho11oW PoiNT: Jan 27 2012, 16:12 PM
#5DaemonicKnight  Jan 27 2012, 16:57 PM -
Replays: 94 Game:
QUOTE
QUOTE
Actually not true the way gpg tried to make up for the no mobile shields was giving the boda. The boda was patched because it could stack in a previous version making regen rate infinity which was op!


Stop trolling please!

http://store.steampowered.com/news/?feed=s...mp;appids=40100

Regen was not even added until serveral patches in. Previously the Bodaboom was just an 'Armour Booster" that provided a health boost only (20%).


Everything I said was true.... the bodaboom did used to instantly heal any damage taken by another unit if u had enough bodas... please dont try and tell me im wrong trust me iv remember clearly the invulnerable transport...
This post has been edited by DaemonicKnight: Jan 27 2012, 17:08 PM
#6HoT Ho11oW PoiNT  Jan 28 2012, 00:54 AM -
Replays: 30 Game:
Yes I remember the regen bug, but they call them bugs because they were not intended to work that way.
#7DaemonicKnight  Jan 28 2012, 01:09 AM -
Replays: 94 Game:
QUOTE
Yes I remember the regen bug, but they call them bugs because they were not intended to work that way.


Did I say it wasnt a bug? And also you dont know that gpg thought it was a bug and just a balance issue.
This post has been edited by DaemonicKnight: Jan 28 2012, 01:19 AM
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