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Supreme Commander: Forged Alliance

DEMO- Setons Made Simple

#1|^|AP|^|AN  Jan 3 2009, 19:40 PM -
Replays: 48 Game:
I am posting this to illustrate a few concepts about Setons.

1. Navy is slow, weak, landlocked and ineffective.

2. Air Sup is key and timing is key.

3. Cheap attacks are made effective very early by absolute air control.

4. Scouting from air control is a force multiplier for cheap bombers.

This is one of those rare games where the teams are evenly matched, but the team with air control, first, wins. These are skilled players on both teams that make ASFs but the team with the early air control shuts down the enemy and allows a few t2 bombers to cripple them and finally kill cmdrs.

Because so many new players have been owned by Navy fetishists on this map, many come to the conclusion that navy is key. This is a mistake. Watch how little effect navy has in the time before it is killed.

This is a short replay. Note the times at which each player on my team gets t3 Fighters and takes them to the enemy bases. Note the bouncing of ASF from base to base. Note the concurrent attacks on each enemy cmdr, first Cristian, then ISO, finally Gui. This makes it very difficult for the team to help each other if they have their own distractions to deal with. Even worse, when that distraction is firing at your commander.
This post has been edited by |^|AP|^|AN: Jan 3 2009, 20:08 PM
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