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Supreme Commander: Forged Alliance

DEMO - Common Setons mistakes Illustrated

#1|^|AP|^|AN  Jan 4 2009, 02:58 AM -
Replays: 48 Game:
This replay shows a very bad game where many of the most common mistakes are made by good and bad players. I am going to show a few and explain.


First is the battle in the middle. Both Papjon and Ultra are skilled in the middle and both reclaim while they fight which is very good. Ultra makes the mistake of not constantly hitting the "O" overcharge key and staying on Papjon when he is down to low hit points. Ultra also parks his most forward units in a position where the enemy commander will come upon them and kill them, so they are wasted and add to Papjon's veteran status.

Second Serjwar is not aware that his position on the map gives him access to reclaimable rocks that can bootstrap him to T2 mass extractors earlier than the other players. These rocks can be seen through the fog of war and the sign that they have not been reclaimed reveals Serj's skill level to the enemy. I mark this as a joke to my team which can be seen if you click on any player on my team while watching the replay. I reclaim this mass boosting my fusion and allowing me to upgrade more and spend less mass later. I also exploit his awareness by building a radar on this hill. The fact that this radar survives shows my team that he has no radar and reveals a shipyard for which AOW would have to scout.

I take my Transport and park it on a hill behind Truewarrior and determine his skill level because he does not discover it through scouting or radar in his base.

All of this passive knowledge about the enemy gives my team confidence and we are likely to be more aggressive.

FragerZ parks a transport behind my base and it is discovered by Character as it arrives. This makes me think FragerZ may have sacrificed something for his drop and may be behind. I take all my Restorers to his outside mass points to see if I can kill them while they upgrade. When they are met with T1 fighters I know that the back guy didnt rush to ASFs and I could close on FragerZ's core base to see if I depleted all his AA. He should have made a shield by his fusions to give him time to make defense in case of a raid. He lost his power so quickly that I can stop his attempt at building flack. His cmdr is blocked in his escape to the water so I have time to kill him. If everyone in the back on his team had rushed ASFs, my restorers would have been countered easily. The shield(bubble) would have given him time to wait for help.

Truewarrior and Serj suffer similar deaths by the same defensive weakness.

This was not a good game. I hope you new players wont make the same mistakes.
This post has been edited by |^|AP|^|AN: Jan 4 2009, 03:50 AM
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