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Supreme Commander: Forged Alliance

Finn's

#1Supertribe  Mar 15 2008, 16:36 PM -
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I suck at finishing off. Some guidance and that would rock.
#2duris  Mar 15 2008, 18:09 PM -
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I think you lost because you gave me so much mass by spammin t1 against my pd's + acu and I was able to rebuild my base + upgrade mexes.


And if you are going to the side islands dont forget to reclaim those t2 pds'.
#3AncientSion  Mar 15 2008, 22:53 PM -
Replays: 10 Game:
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You had the game almost (90%) won when you had your ACU in his base, and then you failed to push on.
What comes to mind is your BLATANT lack of any reclaiming (the focus lies on "blatant" and "lack") and your non-existant scouting. Each once in a while a bunch of hoplites did pop op one of your flanks without you being prepared to battle them.
In addition, stealth (deveiver) is no use if the enemy has visuals (air) anyway.


I fail to realize why duris build a Cerberus when t1 PD would have been far superior btw.
#4Gnats3  Mar 16 2008, 22:29 PM -
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I'll review this one smile.gif
#5SexE  Mar 17 2008, 00:00 AM -
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Although Cerebrus is almost useless, it can keep stuff at bay because of range and weaken units that get in his T1 pd range
#6SexE  Mar 17 2008, 10:17 AM -
Replays: 0 Game:
Finns Revenge
Supertribe V Till_I_Collapse

+ Good
- Not Good (Bad)

I will try to point out more - than + so you can see what to improve on

Supertribe (Cybran):
- 1.05 ACU walking to mass extractors
- 5.00 No air factory after he has air up early and uses Ghetto gunship on you
+ 9.00+ Good Use of ACU considering health (gain's vetrancy)
~ 9.25 Radar up (Finally)
- 12.00 Get Hydrocarbon back!(required to help with Overcharge) would of made a lot of difference in base attack
+ 13.00 Enemy T2 mass extractor down
- 13.50 ACU should be reclaiming
+ 15.00 Jester being used well
- 16.00 Feeding T2 Pd with your mantis, and being outranged with his Hoplites.
Really need T2 land or air (a quick switch in strategy could play a vital role here)
+ 18.25 Right island clear for Engineer to take
~ 18.30 T2 Mass extractor (eco not been great and this is late)
- 2.00 you were losing focus (control of map and ideas)
+ 20.00 Economy is starting to look good
+ 21.00 Left island clear for engineer to take and T2 land factory up
- 24.00+ Idle ACU when attacking enemy base and your base being attacked
-25.00 Looking grim, looks like your losing focus as you lost 2 T 2 mass extractors and enemy is advancing with better eco and unit numbers
-27.18 Game Over your ACU is overwhelmed and dies....


Player rating 6/10
Your start was pretty good, considering the harassment of enemy Ghetto Gunship and drops, you recovered pretty well but I would liked to have seen Air factory up sooner to help counter.
Mid-Game was pretty up and down, very good Attacking of ACU, but lack of reclaiming when pulled to the side and would liked to see Radars Up, especially one towards middle of map.
Eco was poor for a while and T2 was late and use way points on factory
Late Game went bad due to lack of T2 units and showed

Things that should/could have been done:

Reclaimed/rebuilt hydro carbon
At the point of the game when fairy in control around 12-15 min mark
Make use of way points on factories to middle of map
T2 mass extractor/Factory and assist T2 factory with engineers may of been good to add another air fact and gone for T2 air, Corsairs own and his ACU was hurt
Used wall on 1 flank and attack 1 flank with all units, this stops him pushing up the other side while on the offensive
Reclaiming


Till_I_Collapse (Cybran):

~ 2.00 good BO( could improve by pausing land fact for 5/10 secs until hydrocarbon built)
+ 3.00 Ghetto Gunship up
+ 4.00 Enemy Hydrocarbon down
+ 5.00 Knows where enemy ACU is because of radar/scouting and prepares

- 6.00 Idle engineers(reclaim if nothing else)
+ 7.00 You heard me and engineers are reclaiming
+ 9.00 T2 mass extractor

- 9.00 1 PD is not enough to hold of ACU, Get more up!
- 10.00 You can see his base walk around more and do more damage with your ACU

+ 11.00 T2 factory
+/- 12.30 Cerebrus up, should of built T1 Point defence 1st
+ 17.00 Good use of Hoplites some with 5+ kills
- 18 .00 Did I speak too soon LOL
+ 24.00 Great use of bombers
+ 25.00 Great use of hoplites attacking base
+ 27.18 Enemy ACU down


Player rating 7/10
Early game was very good with use of ghetto gunship and drops,
Mid game was entertaining with not enough T1 point defence which allowed him to cause lots of damage to base but your superior unit control (for the most part)
And experience of the game came through to hold him off allowing you to get T2 mass extractors up and get of the defensive
Also noted good use ACU reclaiming


Things that should/could have been done:
A little to much power at beginning could have used mass on units, and reclaimed trees with idle engineers
Foresight of enemy ACU heading in water and build naval yard and sub
Use of deceivers with hoplites

The game on the whole offered some good action from both participants, shows some good use of ACU’s it also shows very good and poor unit control from Till_I_Collapse including his Ghetto Gunship and unit drops. Supertribe has a mix of good and poor unit control at different points this just comes with practice and focus I feel. Till_I_Collapse played well and didn’t seem to lose sight of the objectives even when his base took a lot of damage from Supertribes ACU and mantis, however at that point it would have been more beneficial for Supertribe to kill the T2 and T1 engineer’s building the Cerebrus and then focus on T2 mass extractor as your mantis could of come in and done more damage. From then on out it felt like Supertribe did not know how to capitalize on his advantage by the lack of changing strategy or Teching up to make the final assault, which allowed Till_I_Collapse to use his experience to get back in the game and finally win.

Overall Game 6/10 would of made 7 had wee seen a change of strategies on Supertribes part and slightly better awareness on Till_I_Collapses part
This post has been edited by SexE: Mar 17 2008, 10:21 AM
#7duris  Mar 17 2008, 11:43 AM -
Replays: 2 Game:
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Thanks for the review smile.gif
#8Gnats3  Mar 17 2008, 23:48 PM -
Replays: 15 Game:
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SexE's review was pretty good and you don't really need two reviews, so I'm going to review a different game.
#9Supertribe  Mar 18 2008, 08:26 AM -
Replays: 33 Game:
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I don't build the Hydro 'cause it's too vulnerable.
#10snafu  Mar 20 2008, 08:43 AM -
Replays: 2 Game:
QUOTE
I don't build the Hydro 'cause it's too vulnerable.

then dont build engies too! they are valnurable, alas you freaking need them.

the whole statement is just plain stupid:
Hydro: 160m 800e 1:20; gives 100e; 1600 hp
pgen: 75m 750e 0:25; gives 20e; 600 hp
5 pgen: 375m 3750e 2:05; gives 100e; 3000hp

so lets see, you got nearly the double hp (188%) for... +215m (234%), +2950e (469%) +0:45 (156%)
plus you need more space, to build the 5 pgen apart...

like those fragile engis etc...you are not supposed to not build them, just protect em proberly

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