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Supreme Commander: Forged Alliance

ROCK & Brainsteel VS Matiz & Beetle

#1TAG_ROCK  May 12 2008, 16:29 PM -
Replays: 19 Game:
Ends up been a 2v1 pretty fast, GG smile.gif
#2AncientSion  May 12 2008, 18:35 PM -
Replays: 10 Game:
Whoops. Pretty damn amazing game. Beetle played very good i must say. Nice focus on air superiority.
I was sure Matiz/Beetle would win, until the TUBE FROM HELL showed up.

Rock, very well played.
#3TAG_ROCK  May 12 2008, 19:03 PM -
Replays: 19 Game:
Thanx !
#4Meph  May 12 2008, 20:06 PM -
Replays: 34 Game:
nice! etalon game by Rock!
matiz and beetle play pretty bad - t2 naval it's a key ftw
#5AncientSion  May 12 2008, 22:05 PM -
Replays: 10 Game:
nice! etalon game by Rock!
matiz and beetle play pretty bad - t2 naval it's a key ftw

Doing your magic again ? Sure, t2 naval is a key to win. The same could be said about t1 ground and t1 air and t2 ground and t2 air. You could even say that an engineer or a pgen is key to win
You cant strictly say you need t2 naval because the map has water. Its decided by the metagame. In this game, naval was key because beetle was all-air and on this map a cruiser covers pretty much the entire map lol.

As mentioned, the thing that decided this game (in my opinion) was not the t2 naval, it was the Helltube which friggin messed with Beetles ACU. There was one chance for Matiz to catch up, and that was when he was attacked by a cruiser from below but was unable to use his 5 frigates and 1 destroyer to get rid of the cruiser (who was not only bombarding the base but offering vital air cover to the 10 or what Wagners) because the Helltube was covering the river.

Really great stuff to see here - i really have to say that Rock was playing damn good.

What do we learn from this replay ?
Easy enough:

Who needs subs when you you can just upgrade your ACU to a HARMS in 30 seconds !
#6Poita_  May 13 2008, 04:45 AM -
Replays: 25 Game:
Well, obviously a number of factors contributed. Beetle saw an opportunity to get Brain's ACU with torp bombers so he went tier 2 air and killed him. ROCK saw an opportunity to catch an ACU with torp tube and he did. From there, ROCK won because Matiz and Beetle had invested heavily in air and little in anything else. ROCK had his base covered in flak so effectively Matiz was in a very bad position. The wagners and cruisers just sealed the deal.

Also, it didn't help Matiz that Beetle didn't upgrade a single extractor. Not saying that it was a bad idea not to upgrade though.
#7SyDaemon  May 13 2008, 16:34 PM -
Replays: 0 Game:
This is one of the most exciting games I've ever watched. All the time when I see TAG_ROCK do his tube of death I was thinking where I should place my new TAG_ROCK shrine for worshipping.

Superb quick thinking and adaptation. Bloody brilliant play! I'm going to show this replay to all my SupCom buddies.
#8FunkOff  May 13 2008, 18:12 PM -
Replays: 21 Game:
lol, hell tube for torpedo tube. It does take hell to kill that thing, tho.
#9TAG_ROCK  May 13 2008, 19:20 PM -
Replays: 19 Game:
Well thanx a lot SyDaemon, I am glad u enjoyed it smile.gif
#10Brainsteel_Inc  May 14 2008, 00:00 AM -
Replays: 12 Game:
Bleh, i played so damn crappy in this one - i used a bit of everything - air, land, navy, eco, intel. Give all+Eco won this game though, since Rock had the mass for the things that won the game while Matiz struggled when trying to catch up.
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