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Supreme Commander: Forged Alliance

Gnats3 vs _Aprox_

#1Gnats3  Feb 20 2008, 01:14 AM -
Replays: 15 Game:
Awards:
Will T1 spam make up for my inability to effectively do long-term eco, or will my general badness on this map cause a loss? Watch and see numchuks.gif
#2Testingfreak  Feb 20 2008, 11:00 AM -
Replays: 17
Gnats3:
Wow it really took you 19 minutes to find the T3 upgrade button tongue.gif
Anyway, why you spam so much T1 on this map? T1 is less mass effective then T2 and T3 in most situations, no reason to spam this 30 minutes mainly on this map.
You should also build T1 engineers only with 1-2 factories and reclaim all that stuff on the ground.
A plan is also always good, looked like you got no idea what to do.
You where behind for a long time.. try to get air superiority with T3 air and use strat bombers or something like that.

__Aprox__:
Also no power reclaim etc, but it looked like you got a plan and it worked.
But 1 thing I really can't understand:
Why didn't you build Restorers/Harbingers and other gunships/other expensive ground units instead???
The Restorer owns interceptors and is strong enough to raid all his T2 mexes + kill some ground units or even his ACU.
The Harbinger just owns T1/T2/T3/T4 ground units, some T3 units can match them, Titans surely not. They just would have been perfect.
I usually fast tech Harbingers on this map cause 1 Harbinger just > T1. No problem to get up to 50 kills with it...
#3Irakly  Feb 20 2008, 23:56 PM -
Replays: 1 Game:
I wonder why both players didn't upgrade ACUs with engineering suites...On a map like this with lots of resources it sounds logical...
#4Irakly  Feb 21 2008, 00:24 AM -
Replays: 1 Game:
Aprox could have additionally increased his advantage if he reclaimed all those wrecks of the killed units which laid wasted.
This post has been edited by Irakly: Feb 21 2008, 00:26 AM
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