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Supreme Commander: Forged Alliance

1v1 Theta Air strategy

#21AncientSion  Feb 11 2008, 21:29 PM -
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Regardless of questioning this strategies effiency against pro-players, it was an amazing watch. Only thing i would advise is to get more pgewns (300 power stall is not that good) and set up a radar each once in while, will help with picking off random targets.
#22nemir  Feb 11 2008, 23:57 PM -
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QUOTE
this strategy is not viable agaisnt any good player because non-noobs know the best way to counter an air strat is to attack in full force. This player was obviously clueless.


Perhaps, but if done right you don't have anything to attack with...

The bomber takes out the energy, and then, because all the starting reserves were spent already, you're eco stalled.

I did come here to say that I was wrong with my earlier post though. It doesn't cost too much to build a scout first and send it into the nme base to find out what he's up to, but Loui beat me to it. Those few seconds warning are probably enough to change from building the engineers or normal raiding force to some AA.

And if the AA gets out and the bomber is not able to do any significant damage, then I agree, this would be an easy game to win.

Which is why I am saying this is paper scissors rock.
This post has been edited by nemir: Feb 11 2008, 23:58 PM
#23FunkOff  Feb 12 2008, 14:51 PM -
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Nemir, you're wrong.

That one bomber takes several passes to kill the pgens, by which time the hydro or other pgens can be contructed (not to mention if oyu build your first 2 pgens APART from each other, can take even longer).

And it only takes 2 LABs or 2 mantis to complete cover all the mex on the enemy because he has no land factory.
#24Testingfreak  Feb 12 2008, 17:46 PM -
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Not a new tactic, bomber rush was even possible in vanilla, but it was never upper. As some other said if you see bombers attacking you and you got no AA at that time your opponents probably got no anti ground (except ACU) and you can take down his outer extractors, he slowed down his economy anyway with building a bomber so it isn't even a problem if you lose some units. Building the air factory next to hydro without building norma Pgens is a funny tactic if it's near, too.
#25Poita_  Feb 13 2008, 11:38 AM -
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Wow, never seen a game get so many wubs so quickly. I'm gonna have to watch this one smile.gif
#26Poita_  Feb 13 2008, 12:10 PM -
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Watched.

Interesting strategy, but not very strong. Aeolian lost because he didn't really know how to handle the situation. First, he took ages (relatively) to build those first Sky Slammers once the bomber showed up, which caused him to lose those 2 pgens. Second, he didn't pause his factories when he was low on energy, and third, he didn't really make any attempt to get some interceptors.

Going to tier 2 air was a bad idea. Just now, ghetto gunships are better for the cost and don't require the upgrade. You should of just knocked down 2 land factories set to flares, and assist spammed transports instead. That would've been crazy strong, but again, it wouldn't really work against anyone good, as it's too easy to counter if you know what you are doing.
#27riff  Feb 13 2008, 17:41 PM -
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QUOTE
You should of just knocked down 2 land factories set to flares, and assist spammed transports instead. That would've been crazy strong, but again, it wouldn't really work against anyone good, as it's too easy to counter if you know what you are doing.


Watch the last but one replay from 'collapse' after downloading cauldr0n's loki map tongue.gif

Also, if he had built the sky slammers earlier, he'd have still lost the 2 pgens. Interceptors aren't really any challenge for t2 fighters either.
This post has been edited by riff: Feb 13 2008, 21:38 PM
#28Testingfreak  Feb 14 2008, 09:57 AM -
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QUOTE
Watched.
Going to tier 2 air was a bad idea. Just now, ghetto gunships are better for the cost and don't require the upgrade. You should of just knocked down 2 land factories set to flares, and assist spammed transports instead. That would've been crazy strong, but again, it wouldn't really work against anyone good, as it's too easy to counter if you know what you are doing.

1-2 shots of a T2 flak (which he never got afaik) and any GG lost its firepower. They can't get veterancy, cant be healed in air support decks (which he didn't use afaik) and GGs also get no veterancy and require far more micromanage, can't target the target you want to target so easy.
Powerful but I would prefer T2 gunships in some situations. And he could have won easier with just using mercies...

riff:
QUOTE
Interceptors aren't really any challenge for t2 fighters either.

Mass wise they are, specially on a map where the T2 fighters higher speed won't matter so much.
#29riff  Feb 14 2008, 13:22 PM -
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I remember t2 fighters being able to take on 4 ints at once, but maybe someone should sandbox it.
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