As our game it's just an ASF/Restorer spam only game. More ECO > more ASFs > more win. Just that Funny spammed more then Tactical... The ML at the end was surprising, but anything else was obvious in this game.
This post has been edited by Testingfreak: Jun 5 2008, 09:07 AM
Funnys ML killed him right before it died (he didnt give it to me because I was at unitcap).
QUOTE(Testingfreak @ Today, 11:06 AM)
As our game it's just an ASF/Restorer spam only game. More ECO > more ASFs > more win. Just that Funny spammed more then Tactical... The ML at the end was surprising, but anything else was obvious in this game.
I am aware some might find this game boring from a birds eye. But it was constant action as player. Anyway the game was definately not decided by the air war! TAG kinda even had air sup for most of the game. I have no explanation how you failed to notice Funnys TML snipe and Nuke - which really did turn the game in favor to VoW.
This post has been edited by Zulan: Jun 5 2008, 11:55 AM
Thanks for the review. Your points are pretty right. I had the feeling the restorers worked pretty well even though they feel really slow on such a map scale. The good thing about them is that they are so multifunctional - especially useful in defending against experimentals.
At the beginning when you never had more than 5, the restorers were sucking, doing little damage and getting shot down consistently. Once you had about 20, however, they were able to take down most enemy structures quickly, and were even downing nearby ASFs.