I enjoined watching this game, even though it had it's boring phases, when everyone was just playing catch with airplanes or bombing the shoreline from afar (without any effect due to tactical missile defenses). But when Funky assassinated XXX (yellow) ACU with a nice teleport + beam upgrade combo, the game became interesting. I was like a wakeup call and everyone used all their forces trying to kill the opponents ACUs (while the only thing those gunships were doing before was killing the occasional experimental). The stalemate was broken and the ACUs started exploding in rapid succession.
personally, I found the game a bit boring. Not much happened, other than countless experimentals getting owned on the shores. The game did have it's high moments though.
That ACU snipper kill was priceless, and well worth the wait, but other than that...
Watching both of those ACUs die, one from torp bombers, and the other from strategic bombers. And they were on the winning team too. Neither of those ACUs should have been were they were when they died. That was just a shameful death.
Not to brag or anything, but I played with lappen and dasmog few times before and I usally pwn them much faster with more agresive play, funnypredator seems te be a little to passive. Mabye ill post the replay when im home. They always seem to have the excact same buildt order everytime I play them
Owell I have standard buildt order for must maps as well
This post has been edited by johnsjon: May 26 2008, 12:47 PM
this was a very entertaining game we made yesterday
the game has nearly everything, big fights,mistakes, turnarounds, exp/nukes, commanders escaping seconds before dead,....
enjoy