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Supreme Commander: Forged Alliance

DEMO - Preventing Navy in a NO Air game.

#1|^|AP|^|AN  Jun 17 2009, 21:30 PM -
Replays: 48 Game:
This shows the value of early sensors and flexible Amphib units to stop what would have been 3 players' navies against me. True, they are newbs but the replay still demonstrates the kind of trouble you can stop if you hit it early. This is not a long replay because they quit when their plan comes apart.
This post has been edited by |^|AP|^|AN: Jun 18 2009, 00:08 AM
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