Explore GameReplays...

Supreme Commander: Forged Alliance

Malleus_Maleficarum vs MYMINDISALAZER Epic

#1HellsHound  Apr 5 2009, 22:48 PM -
Replays: 29 Game:
I was hoping to get an easy game before I went to bed in the early morning but then I got MYMIND on Ambush Pass and oh boy was I in for a struggle.
After an increadible amount of pushes and counter pushes it...
Watch to find out but damn the game was intense.

I wouldnt mind a review.
This post has been edited by HellsHound: Apr 5 2009, 22:50 PM
#2Xagar  Apr 9 2009, 12:50 PM -
Replays: 1 Game:
Great game, lots of back and forth and some excellent flanking action. I have to say that I've never seen a setup before with factory extractor adjacency, although it definitely makes sense on a small map. Also what happened with that terrible energy shortage in the middle half of the game?

Overall, you won because you had more extractors going consistently and therefore you had more units. Another game of "Super Economy Fighter 2" (because it's Supcom, not TA).
#3Testingfreak  Apr 9 2009, 12:56 PM -
Replays: 17
MEX adjacency got no point. It doesn't matter if you do it or not, it only matters if you wanna build storages later, but even then you can just reclaim the factory... except you upgraded it.
#4Plasma_Wolf  Apr 9 2009, 14:45 PM -
Replays: 5
Nice game, including vet5. I haven't seen that in a pretty long time.

HH, I got the impression that you were reluctant to attack his commander. It was something like:
"Now I'm going to kill him... Oh no wait retreat."

When you retreated, you actually gave the commander a couple of kills, and the chance to regain some HP and regroup with the enemy army.
#5HellsHound  Apr 9 2009, 21:33 PM -
Replays: 29 Game:
True, his com scared me as the 1st time I was close to killing it he got vet and nearly killed me. So I was weary after that
#6Ambien  Apr 11 2009, 01:36 AM -
Replays: 0 Game:
Gah! When will the T1 spam end!
#7SovietSoup  Apr 11 2009, 03:04 AM -
Replays: 4 Game:
Double digit health saved by veterancy, beautiful.

Also, why is adjacency irrelevant? 4 Land Fac's adjacent to Mex's gets you a 4 mass discount on tanks. Can be good on small maps with back and forth gameplay.
#8DerEine  Apr 13 2009, 10:40 AM -
Replays: 5
fac next to mex useless imo

because it shows that your fac costs 3 mass but if u turn that eco-show-thing on it says the fac still costs 3.99999 mass for building a tank. try it in sandbox and watch your mass income/consume. u ll still have 4 mass consume
This post has been edited by DerEine: Apr 13 2009, 10:41 AM
#9SovietSoup  Apr 17 2009, 14:02 PM -
Replays: 4 Game:
I never bother too much, mostly it just looks cool. But if what you say is true, its completely pointless.
#10Spura  Apr 20 2009, 22:10 PM -
Replays: 0 Game:
After first time you push back Seraphim with his commander in the red, your commander was full of health but wasted time making 4 mexes on the left and generally standing around, leaving enemy comm to regen and get a good army. You should have pushed and ended it right there.
Reply to Comment