I was hoping to get an easy game before I went to bed in the early morning but then I got MYMIND on Ambush Pass and oh boy was I in for a struggle. After an increadible amount of pushes and counter pushes it... Watch to find out but damn the game was intense.
I wouldnt mind a review.
This post has been edited by HellsHound: Apr 5 2009, 22:50 PM
Great game, lots of back and forth and some excellent flanking action. I have to say that I've never seen a setup before with factory extractor adjacency, although it definitely makes sense on a small map. Also what happened with that terrible energy shortage in the middle half of the game?
Overall, you won because you had more extractors going consistently and therefore you had more units. Another game of "Super Economy Fighter 2" (because it's Supcom, not TA).
MEX adjacency got no point. It doesn't matter if you do it or not, it only matters if you wanna build storages later, but even then you can just reclaim the factory... except you upgraded it.
Double digit health saved by veterancy, beautiful.
Also, why is adjacency irrelevant? 4 Land Fac's adjacent to Mex's gets you a 4 mass discount on tanks. Can be good on small maps with back and forth gameplay.
because it shows that your fac costs 3 mass but if u turn that eco-show-thing on it says the fac still costs 3.99999 mass for building a tank. try it in sandbox and watch your mass income/consume. u ll still have 4 mass consume
This post has been edited by DerEine: Apr 13 2009, 10:41 AM
After first time you push back Seraphim with his commander in the red, your commander was full of health but wasted time making 4 mexes on the left and generally standing around, leaving enemy comm to regen and get a good army. You should have pushed and ended it right there.
After an increadible amount of pushes and counter pushes it...
Watch to find out but damn the game was intense.
I wouldnt mind a review.