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Supreme Commander: Forged Alliance

Demo - Drops, Air, Arty with navy, Scouting

#1|^|AP|^|AN  May 21 2009, 17:08 PM -
Replays: 48 Game:
Note how I get the mass, Drive the enemy cmdr into water and get into the safety of water as soon as I have the mass.

Next I am forced to make t1 mobile AA because our back player doesn't have ASF. This saves me from 3 fighter bombers.

We are saved from this disadvantage when their back player is killed by a drop base because of lack of radar and scouting in the front player's base.

Then I use my artillery to go around the back of the mid player.

Watch as the mid player drives his expensive units into my hardest defense because he doesn't scout.

Next I take my Artillery out into the water and fight with my partner's navy. Note as I split my force, causing the enemy to retreat and killing his shipyard.
This post has been edited by |^|AP|^|AN: Aug 17 2009, 06:16 AM
#2SovietSoup  May 25 2009, 15:26 PM -
Replays: 4 Game:
This is barely watchable.

I noticed only 2 things.

1. You are an incredibly annoying setons player who never shuts up and tells everyone what to do.

2. You seem to think this is worth watching. I waste time as much as anyone, but you don't see me taking dumps in Gamereplays.

Aside from building a wall across the path of your own fucking units, you left half the wreckage in the middle for engies to pick up on patrol and didn't seem to do anything but talk shit while your team mates did everything.

I'm confused as to why you even posted this.
#3|^|AP|^|AN  Jun 17 2009, 01:30 AM -
Replays: 48 Game:
QUOTE
This is barely watchable.

I noticed only 2 things.

1. You are an incredibly annoying setons player who never shuts up and tells everyone what to do.

2. You seem to think this is worth watching. I waste time as much as anyone, but you don't see me taking dumps in Gamereplays.

Aside from building a wall across the path of your own fucking units, you left half the wreckage in the middle for engies to pick up on patrol and didn't seem to do anything but talk shit while your team mates did everything.

I'm confused as to why you even posted this.


To show the effectiveness of inexpensive units in the game. My attacks give my team a huge advantage at very little cost. This is a strange way to play that many new players may not have considered. My units are not blocked by my wall because that is not where I am attacking. This is a demonstration of cost/benefit. Now, Back in your cave Troll! If you don't like the replay, don't Wub it. Please limit your comments to constructive ones. My replays represent the majority of the top 10 downloaded 4v4 replays. So, someone likes them.
This post has been edited by |^|AP|^|AN: Jun 17 2009, 01:34 AM
#4SovietSoup  Jun 24 2009, 08:16 AM -
Replays: 4 Game:
Message Deleted.
This post has been edited by SovietSoup: Jun 25 2009, 01:58 AM
#5red.13  Jun 24 2009, 23:34 PM -
Replays: 0 Game:
Soviet, please, if you want to comment about those games and flames them - be my guest, but don't make this forum a gutter.
#6SovietSoup  Jun 25 2009, 02:00 AM -
Replays: 4 Game:
No problem.
#7|^|AP|^|AN  Jun 26 2009, 07:26 AM -
Replays: 48 Game:
He could just not Wub them. Please don't send me any more nasty private messages. Seek councelling.
#8DanzaDragon  Jun 26 2009, 09:34 AM -
Replays: 2 Game:
I've watched a lot of MM's replays and some are very good. I guess the issue is a lot of his team mates don't seem to want to work as well...A team D:

To MM: I think you should try a really unexpected tactic, not sure what to suggest but something retarded like going fast t3 just might be hilarious. But that said you need to have a supporting team c..c
#9|^|AP|^|AN  Jun 26 2009, 21:12 PM -
Replays: 48 Game:
A t3 rush in mid is common and very risky. T3 seri tanks , even one, can get 5 star vet very quickly against t1 units. A rush to t3 mobile shields in mid is also very powerful and flexible as you can use it to defend your mass points from navy or to push with shielded T1 units. My mid style requires more support from teammates because it does not have the spam to control line of sight so this must be provided by T1 and T3 air.
The weakness of my mid style is that if the mid opponent sees what I am doing because his team has Air control he will become more aggressive and take advantage of incomplete walls or shortages of units as I tech up.

The items I comment on in the original description are what I want new players to see. Sometime there is nothing more to see in these replays.
This post has been edited by |^|AP|^|AN: Jun 26 2009, 21:18 PM
#10|^|AP|^|AN  Aug 6 2009, 12:12 PM -
It is good to split up your T1 drops at some point to add confusion and require responding units to track 2 groups.
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