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Supreme Commander: Forged Alliance

8min ML, No Extractors

#1Testingfreak  Apr 29 2008, 02:51 AM -
Replays: 17
Just to point out how crazy the reclaimables on that map are.
#2Luscious  Apr 29 2008, 05:34 AM -
Replays: 0 Game:
That was pretty ridiculous. However, one thing that I noticed was that NO ONE put out any early raiding parties. Had Yellow sent some LABs up and killed the black reclaiming engineers, things would have turned out a little differently. Also, when Yellow had those bombers just sitting in his base... well, you don't want bombers just sitting in your base. Especially when you've scouted a monkeylord being built.

It was a fun watch, but I don't think it would happen in a game vs. non-noobs.
#3Testingfreak  Apr 29 2008, 14:21 PM -
Replays: 17
I never said that it's a build made of win tongue.gif
I think with enough security arrangements you can probably still do it below 10 minutes, especially with an (good) ally.
#4Gnats3  Apr 29 2008, 23:46 PM -
Replays: 15 Game:
This replay... is blasphemy... this is not meant to happen mad.gif
#5T2A`  May 1 2008, 07:55 AM -
Replays: 0 Game:
I bet that was quite an OH SHI- moment when the yellow guy saw that ML coming at him with all of 8:30 on the clock. D:

I didn't notice any big rocks since I was going at +5... Are there any or is it just that the small piles of rocks give way too much mass?

Also, I've never been able to figure out how to do that "reclaim whilst moving but don't patrol" command for engineers. It puts a red mark/line on the ground like an attack command but there's no attack command for them. Help! D:
This post has been edited by T2A`: May 1 2008, 08:16 AM
#6Gnats3  May 1 2008, 11:54 AM -
Replays: 15 Game:
The rock piles have crazy mass values.

Hold down alt while giving a move command.
#7MelkorISU  May 1 2008, 17:43 PM -
Replays: 6
alt + right click
which is an "move until you find target, then attack, if target is out of range\destroyed move on and find next target" command
works great with units but also with engineers
#8Testingfreak  May 2 2008, 01:20 AM -
Replays: 17
Attack move is broken for most units...
#9T2A`  May 2 2008, 06:27 AM -
Replays: 0 Game:
Yeah... I noticed that with the experimentals it makes them "pulse" their beams at each target individually instead of running through sweeping it side to side. Makes them kill stuff a lot more slowly.

With the engys they seemed to be ignoring a lot of the rocks. D:

I got an ML up in 18 minutes with a very crappy variant of this strat. Needs some refinement obviously. tongue.gif
#10Testingfreak  May 2 2008, 15:13 PM -
Replays: 17
They don't reclaim if your storages are full.
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