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Supreme Commander: Forged Alliance

2v2 March of the SCUs

#1Brainsteel_Inc  Jul 2 2008, 21:11 PM -
Replays: 12 Game:
Ok guys, those of you who think 2v2 NR20 no nuke no gameender is not worth your time, leave now.
If you want to see unstoppable Sera SCUs however and maybe wanna learn how to eco on Isis, this is for you!
#2Poita_  Jul 3 2008, 06:06 AM -
Replays: 25 Game:
You should ctrlK T2 mex before building T3 ones.

It is quite disturbing how strong Sera SCUs are though.

Do you mind me asking how you can find this entertaining at all though? You spent 45 minutes just to win a ridiculously one-sided game. The only reason it took so long was because you refused to attack with your percies until you had about 100 of them.
#3Hath995  Jul 3 2008, 07:53 AM -
Replays: 10 Game:
Lol, this was awesome! I play seraphim almost exclusively and I've always wanted to do that with SCUs. There were a lot of things I've never seen before. Either I didn't even know (or had forgotten) that our t2 mass fabs looked like or that our commander had RAS.

I think the most disturbing thing was how fast those kennels allowed things to be built. Each one of those SCUs (with their upgrades) cost almost as much as a ythotha but have 4 times the build time. If Brainsteel_inc had made 6 ythothas he would have pwned just as hard.
#4BlahC  Jul 3 2008, 10:04 AM -
Replays: 0 Game:
That one SCU was down to 400 hp and I was sure it would explode any second, but by then all enemy units fired at another.
Liked the game, reminded me of some old SC games I watched (and liked) last year.
#5Brainsteel_Inc  Jul 4 2008, 14:59 PM -
Replays: 12 Game:
Poita, how many games have you seen with 6 SCUs being used? Also, i just forgot those Percis, since using the SCUs was just more fun.
#6Gnats3  Jul 4 2008, 18:01 PM -
Replays: 15 Game:
Stuff like this is fun occasionally. It just isn't fun to do over and over again.
#7Testingfreak  Jul 9 2008, 12:30 PM -
Replays: 17
Well just imagine what 6 Ythobas would have done to your enemy or what 7 MLs would have done with your SCUs.
SCUs of course aren't that bad as they can reclaim experimentals on the battlefield and don't leave a wreckage if they die. So you can send SCUs + experimentals and won't risk to give your opponent any mass if you send only experimentals your attack will be more lethal, through...

BTW: How did you micro the OC cannons?
#8pppippp  Jul 9 2008, 22:26 PM -
Replays: 0
Seraphim SCU are so tough because they are bugged and get +45000 HP with nano repair upgrade instead of 14000, having a total of 76000 HP instead of 45000 HP. They are supposed to be tough, but not that tough.
#9Lord Raven  Jul 12 2008, 17:01 PM -
Replays: 0 Game:
Very entertaining match with several elements you don't see in the average game!

I was smiling when Zheto started building Cybran units, after he got his hands on some engineers.

Also the T2/T3 Mass Generators. Why is hardly anyone (including me) using them?

And of course the fully upgraded SCU's wreaking havoc. Ythotha have more firepower - true, but those SCUs can reclame and build (fast) on the battlefield. Building shield-gens to protect yourself while under fire - Which other unit can do that?
#10Gnats3  Jul 12 2008, 17:12 PM -
Replays: 15 Game:
Mass fabs are rarely used because they are really really inefficient.

SCU's are also more fun than normal experimentals laugh.gif
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