very slow game. By half an hour of play could have had several Experimentals..... I wonder why Superguy didn't tech up his mexes to t3. Seraphim's cruisers suck. They didn't do any significant damage except for AA.
Generally, concentration on 1 strategy: T2 navy won the game. Eel was spreading his resources too much and very much pointless. We should also consider that despite some speculations about equality of any race on any map Sera are v e r y much unbalanced on Dark Heart because of t1 arty hover. UEF sometimes need bombers really eary on then they should concentrate on T2 riptides or T2 air first and mb on T2 navy later because of this. Any other strategy is inevitable loss against a competent player because of losing map control due to t1 arty small group harrassment.
QUOTE
Very I think cruiser need more hp. And Riptides less dps.!
Mb Sera Cruiser needs a slight hp buff. But Sera need it less than, say, Cybran and Aeon. Riptides are pretty bad heavy tanks for their cost, althogh the best amphibious ones. But consider that UEF have neither T1 hover nor T1 gunship. Also Destroyers not Cruisers are supposed to be T2 sea superiority fighter. And Destroyers totally counter Riptides with proper micro. Currently T2 navy solo is supposed to lose to T2 air. Mb this is wrong, mb not.
The thing that definitely needs buff is all torpedo weapons' dps. It takes infinite to kill a frigate with a sub. And one may even have some short sleep while few subs are trying to kill his vet commy.
This post has been edited by O_Sun: Feb 13 2008, 00:28 AM
This game has t1, t2, cruisers, subs, t3 air, tactical missiles and air drops.