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Supreme Commander: Forged Alliance

Fun game on Doraza?!

#1Supertribe  Dec 11 2007, 17:47 PM -
Replays: 33 Game:
Awards:
Was quite fun, my GG did ok I guess so I tried to follow up.
#2Rocky_BalBoa  Dec 17 2007, 20:49 PM -
Replays: 0 Game:
I got this one guys.
#3Trozz  Dec 26 2007, 09:02 AM -
Replays: 4 Game:
Got a minireview for you.
-3:00 Energy stall.
~3:20 You deal with the energy stall well by pausing your air factory. Your build wasn't perfect, but you didn't slow down too much here.
+5:00 Nice GG attack.
+6:00 So far, your economy is doing great. You've got a nice balance of mass expenditure vs reclaiming.
-9:00 You have no radar coverage. A mob of units kills one of your economy life-blood buildings (T2 MEX).
+10:30 You throw up a radar.
+13:30 You are pushing forward and making great raids across the entire map.

-14:00 Instead of knocking out his MExs, you order your units to stream to his unscouted main base. You should've taken out his economy instead.
~15:00 T2 gunship production is looking nice, though you have very few interceptors.
-16:00 You've got interceptors fighting in your base, and you have a clear minority. You should've thrown up some AA during this fight.
-16:30 A mob of gunships attacks you and you don't have the gusto to stop it. GG.


Points for improvement:
* Have your engineers throw up T1 radar around the map. This will give you a much better feel of what's coming your way.
* Adjust your interceptor:gunship build ratio depending on how many air factories your enemy has.
* Be sure to raid the enemy's outlying economy, even if it's only with 2-4 mantis.
* Mobile radar can help your troops fight and avoid doom in the field.
This post has been edited by Trozz: Dec 26 2007, 09:11 AM
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