A few general pointers for you, though: -Your second walker (the southern walker) was not outfitted with leg hardpoints while he was attacking, but you were floating nearly 13,000 cash at that point.
-you floated nearly 13,000 cash early on make some saucers or something from your new and shiny walkers
Nice control of Kamal Rex in the replay, and who knew that massed monoliths could do so much damage.
Would have been a better replay overall if that Novus player didn't play "hide the hero" for so long though
The entire time walkers were heading towards the Novus player's recovery bases, Mirabel could have been used to kill legs or snipe at components, yet tsakara just camped out waiting until it was too late
I don't think I ever saw Mirabel's missile attack used either.
A combination of Mirabel and Vertigo and a few well used variants to harass reapers would have probably made the difference that game.
Based on this replay, it's hard to see why Hierarchy is OP. It was simply played much better than Novus this game.
Oh, and this is clear evidence of why Conquer needs to be the default mode
This post has been edited by AgmLauncher: Dec 15 2007, 19:11 PM
I second that AGM. I didn't really notice anything OP about Hierarchy here. If the Novus player was perhaps a bit more aggressive and hit those Glyph Carvers or your Reaper Drones with just a few units, things would have been different. GeneralVon, you pretty much relied on the Walker's brute strength most of the game until late game where you brought out Monoliths and Grunts. Perhaps if you had done this earlier on, game would have been over alot faster. I like your Hero use aswell with Kamal though Nufai was just sitting around admiring the landscape.