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Universe at War

Epic H+MvN+M

#1BirdofPrey  Dec 29 2007, 09:37 AM -
Replays: 2 Game:
THis was an extended game but very fun. We had a few problems with the Hierarchy play since aparantly quantum armor is bugged (it took 6 amplifiers and 2 oracles to kill on arm of an assembly walker)

I tried a blade rush but the infantry got eaten by radiation artillery.


All around good game. Action packed



Also I think that map picture is wrong
This post has been edited by BirdofPrey: Dec 29 2007, 09:54 AM
#2ChaosMaster130  Dec 29 2007, 09:55 AM -
Replays: 0 Game:
The map picture is wrong.
#3kelathin  Dec 29 2007, 21:59 PM -
Replays: 12 Game:
The last stand before I left was epic tongue.gif those walkers were tough with that stupid quantum armor.
#4HissingNewt13  Dec 30 2007, 02:16 AM -
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Yeah, a little too tough. But oh well, it was still a great game.
#5Raspyn  Dec 30 2007, 05:13 AM -
Replays: 4 Game:
Reviewed.

That quantom armor was absolutely nuts. By the way, the replay seemingly stopped for me shortly after Zessus used his teleport ability into Kelathin's base.
#6BirdofPrey  Dec 30 2007, 05:37 AM -
Replays: 2 Game:
Thats wierd. I accidently alt tabbed so it might have bugged the replay (also Kelathin left at some point that might have had someting to do with it).

I am sure you know how it ended though
A massacre.


The reason I was hacking away at the arival site was I had enough blade troopers for it an if I had usceeded it would have severley delayed the deployment of more walkers or reapers. I wasn't expecting to get hit with radiation.

The reaso I used the EMP when I did was I was trying to delay the walker till I could get my amplifiers in position nut all but 2 didn't use the flow (another bug) and that didn't work out very well because of it

The point of using the founder was to provide a moblie flow conduit. I a not sure if you caught it but I used him to provide temporary power when holes were poked in my network. I was going to use him to flow some units in behind the enemy bases but wasn't expecting so many turrets
This post has been edited by BirdofPrey: Dec 30 2007, 05:42 AM
#7Raspyn  Dec 30 2007, 05:42 AM -
Replays: 4 Game:
QUOTE
Thats wierd. I accidently alt tabbed so it might have bugged the replay (also Kelathin left at some point that might have had someting to do with it).

I am sure you know how it ended though
A massacre.


The reason I was hacking away at the arival site was I had enough blade troopers for it an if I had usceeded it would have severley delayed the deployment of more walkers or reapers. I wasn't expecting to get hit with radiation.

The reaso I used the EMP when I did was I was trying to delay the walker till I could get my amplifiers in position nut all but 2 didn't use the flow (another bug) and that didn't work out very well because of it


That sucks to hear about the amplifiers. I've had that happen to me, and it can totally screw over your entire base when it happens. sad.gif

As far as the blade troopers go, I definitely see where you are coming from, and it was pretty much bad luck that your opponent had radiation artillery handy. I guess given a regular situation, hitting the arrival site as you did would be the best. I guess next time you try this rush just check the crown hardpoints of any nearby habitat walker smile.gif
#8HissingNewt13  Dec 30 2007, 23:16 PM -
Replays: 0 Game:
Thanks for the tips Raspyn. I usually don't play as Hierarchy, so those'll really help me (I'm usually Masari but wanted to play as them for this game). Turrets were put there to keep my arrival site and superweapon safe and to annhilate any dervishes that went for my base and tried to strip my walkers.

From what it sounds like, the replay ended when Kelathin left.
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