My Assistant
Hispaniola_SeR3NiTy_KyOraKu_Fingon_NL_Xiphos.age3Xrec | |||
Size: 556.15k | |||
Number of downloads: 270 | |||
Player Name | Side | Team | |
[SkWzZ] SeR3NiTy | 1 |
||
[RfG] KyOraKu | 1 |
||
[TmC] Fingon_NL | 2 |
||
[TmC] Xiphos | 2 |
Well, finally something we can discuss about in the British section, one of the least active ones
British Improved Grenadier Rush
It works quite nice against pure FF-ers, it’s also very useful in team games when you don’t have to worry about anti-cav, and focus on the grenadier spam combined with manor booming.
You can easily rape your enemies base with these grenadiers with their OP siege.
Shipments needed:
-[3 settlers]
-[improved grenades]
-[6 muskets]
Shipments recommended:
-[5 settlers]
-[700 food]
-[700 wood]
-[700 gold]
Here are two of the decks I use:
Starting crates: [300 food] [200 wood] [100 gold]
Age I
Age with 17 settlers, including one from your house and the [3 settler] shipment.
Age politician: The Politician [200 gold and 1 tower]
Transition to age II
Send 2 settler for a forward base, all other go on [wood].
The goal is to make 2 more houses and gather 300 wood for an artillery foundry.
When you have the 300 wood send 4-5 settler to gold, depending on the amount of gold you have, and send the rest to food.
Age II
Let your forward settler make an artillery foundry on the edge of the map, send the tower to your Forward base as drop-off point for your [6 muskets] shipment.
2nd card is [Improved Grenades]
Start making grenades, our goal is to make 10 grenades.
As soon as you got 10 grenadiers queued up/made, send the [6 muskets] card to your tower.
Normal time that your muskets are send with these crates is ~6:00-6:10, your 2nd batch of grenadiers should be done before they arrive.
As soon as the muskets have arrived, attack!
Be very carefull with your muskets, without them your grenades will get slaughterd even if he only gas the 3 hussar shipment.
Siege order:military buildings, towers, houses, town centre.
Starting crates: [300 food] [300 wood]
Age I
Age with 18 settlers, including 2 from your house and the [3 settler] shipment.
Age politician: The Politician [200 gold and 1 tower]
Transition to age II
Send 2 settler for a forward base, all other go on [wood].
The goal is to make 1 more house and gather 300 wood for an artillery foundry.
When you have the 300 wood send 4-5 settler to gold, depending on the amount of gold you have, and send the rest to food.
Age II
Let your forward settlers make an artillery foundry on the edge of the map, send the tower to your forward base as drop-off point for your [6 muskets] shipment.
2nd card is [Improved Grenades]
Start making grenadiers, your goal is to make 10 grenadiers.
As soon as you got 10 grenadiers queued up/made, send the [6 muskets] card to your tower.
Normal time that your muskets are send with these crates is ~6:00-6:10
As soon as the muskets have arrived, attack!
Be very carefull with your muskets, without them your grenades will get slaughterd even if he only gas the 3 hussar shipment.
Siege order:military buildings, towers, houses, town centre.
What to do next
AS soon as I have shipped my muskets I place 8-9 settler on wood, to go fot a small manor boom and to get pop to refill my army if needed, my 4th shipment is 700 wood to power my boom.
note:Fencing school makes grenadiers train faster, so if you're in a team game you might want to play that card to get uber-spammage
There's also a nice RTSL rec of 3v3 with grenadiers, they killed 2 bases before getting pushed back.
Here
Here is a rec of it, the only one I could find, you'll see I don't place my arillery foundry to the side yet, but for the rest it's quite nice.
And a team version:
This post has been edited by Fingon NL: Jan 27 2007, 10:38 AM
Posts: 1,575
Game: