So, here's the deal. This BO pretty much guarantees you victory over anyone if you have good micro skills to keep some of your units alive while you're raping your opponent.
This is the clear display why corrupters need at least 50% healing rate nerf.
The only way to counter this would be fast mass upgraded bh inf, spam orcas won't work if you scout and mix in few shardwalkers.
I'm telling you this so you can try and prepare for the impending mass use of this combo, at least by good players as old mecha noobs don't have the chops.
I've tested it against Avilo like 4 times and vs Optik 2x and it worked always.
Please don't abuse it
I'm posting it in hope it will catch on and EA will realize that corrupter needs a nerf in 1.02 considering much slower gameplay/less units/spam in 1.01.
Replays:
This post has been edited by Maistral: Jul 10 2008, 21:44 PM
Very powerful if both players are good, but has one giant weakness.
Medics can't heal themselves, and a flank on the Medic takes them out quickly, as they're not as robust.
Try flanking the corrupters. (Hint: replace all references to "Medic" to corrupter, and "Heavy" to devourer, Someone even had an edited cartoon somewhere about it.)
And this will fail vs. any faster rush. And won't do too well if air comes into the mix.
This post has been edited by sp12.07: Jul 10 2008, 22:06 PM
only a few people knew about this..and now everybody will know, so ironic 'please don't abuse', please don't post maybe? Or maybe you think people now think you're the creator of this strat or something lols
@ OP, Corrupters can heal each other? lol
This post has been edited by Player69: Jul 10 2008, 22:07 PM
I posted this because "pros" will undoubtedly abuse this OPness and it needs to be made public so EA will release some kind of hotfix to fix the way too powerful healing ability of the Corrupter.
Is it totally uncounterable (for non-nod faction) - probably not, but it's waaaay too good considering the investment.
Besides, I'm off to summer vacation for a couple of months soon, so it won't bother me
This post has been edited by Maistral: Jul 10 2008, 22:15 PM
I've set this to invisible because I have a comment to make:
Is this community bat fuck insane? I want someone here to tell me WHY the refineries now cost $3,000. WHY the harvesters now cost $2,000. And I want someone to explain to me WHY people are continuing to ecoboom and WHY they complain when a strategy like this actually fucking counters it!!!!
HOLY SHIT.
Congratulations Maistral. You've proven that early aggression > ecoboom and that this patch is working as intended. Meanwhile bike spam would rape your strategy....
I've set this to invisible because I have a comment to make:
Is this community bat fuck insane? I want someone here to tell me WHY the refineries now cost $3,000. WHY the harvesters now cost $2,000. And I want someone to explain to me WHY people are continuing to ecoboom and WHY they complain when a strategy like this actually fucking counters it!!!!
HOLY SHIT.
Congratulations Maistral. You've proven that early aggression > ecoboom and that this patch is working as intended. Meanwhile bike spam would rape your strategy....
This BO pretty much guarantees you victory over anyone if you have good micro skills to keep some of your units alive while you're raping your opponent.
This is the clear display why corrupters need at least 50% healing rate nerf.
The only way to counter this would be fast mass upgraded bh inf, spam orcas won't work if you scout and mix in few shardwalkers.
I'm telling you this so you can try and prepare for the impending mass use of this combo, at least by good players as old mecha noobs don't have the chops.
I've tested it against Avilo like 4 times and vs Optik 2x and it worked always.
Please don't abuse it
I'm posting it in hope it will catch on and EA will realize that corrupter needs a nerf in 1.02 considering much slower gameplay/less units/spam in 1.01.
Replays:
This post has been edited by Maistral: Jul 10 2008, 21:44 PM
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