Explore GameReplays...

Battle for Middle Earth 2

2.3 now LIVE!

Reply to this topic Start new topic
# 1MaDDoX Jul 21 2008, 08:48 AM
Download Links for BT2:DC 2.3:
Regular Version
Widescreen Version

After such a long wait, I don't have much else to say other than... sorry, and HAVE FUN! biggrin.gif

PS.: I probably would have much else to say, like deeply thanking Rain, Gage, Fabled & co, the community as a whole, talk a bit about some balance changes, etc, etc, but!! considering it's 5:50 AM and I will be awake in a couple hours for a 12-hour long work session.. I'll simply rest my case wink.gif

QUOTE
Battletest2 DC Changelog
Version 2.3 - 20/07/08

Changes from previous Version (2.2):

*- Light hero armor now takes 63% from magic (was 70%)
*- Rallying Call Reload now 2m30s (was 2m)
*- Industry radius reduced to 100 (was 200)
*- All Fort Armor upgrades cost now 1200 (was 1600)

*- Balrog's health increased to 4800 (was 4000), armor flank penalty now -50%, siege damage penalty vs forts now -90% (was -87.5%)
*- Summoned Dragon +75% damage bonus vs heroes no longer affects other summoned units

*- Gandalf's mounted attack angle now 45 degrees clockwise (was 90)
*- Eowyn's Smite now has a +150% bonus against FoD heroes (was +200%)
*- MotW banner upgrade cost/time 300/5s (was 350/15s)

*- Dwarven riches and Industry no longer stack
*- Mighty catapult siege damage now has a -75% penalty vs forts

*- Floodgates' fire reload 16s (was 20s), health 1300 (was 1000) and cost 1200 (was 1500)
*- Legolas hawk strike reload time now 85s (was 90s)
*- Treebeard now takes 75% from flame (was 200%) and 50% from specialist (was 100%)
*- Eagles plow damage penalty vs forts now -77% (was -70%)

*- Bloodthirsty for Orc warriors now has a +250% experience modifier (was +150%) - level 1 horde gets to almost level three with one usage
*- Orc Archer health 180 (was 200)
*- Troll cage lvl3 upgrade time now 45s (from 60s)
*- Attack troll CP cost now 60 (from 75), buildtime 40s (was 45s), magic armor now 45% (from 50%)
*- Fellbeast now takes 115% from cavalry-ranged (was 100%)
*- Mounted Witchking now takes 50% from cavalry-ranged (was 20%)

*- Berzerker Specialist armor now 90% (was 80%), health 950 (was 1000), buildtime now 30s (was 25s)
*- Warg Rider leveling no longer affects its trample damage; Howl effect now +70% damage and -15% armor, now stacks with everything but damage leaderships and can't be cancelled by a debuff
*- Sharku's Tame the Beast moved to lvl9, can now capture any cavalry unit but can only target one horde
*- Wormtongue experience required for lvl10 now 740 (was 690); Venomous words moved to level 2, speed penalty now -35% (was -50%)
*- Warg Sentry now automatically respawns wargs, vision range 400 (was 175), no longer decelerates when crushing (had 1% deceleration); Both wargs now die when the building is destroyed
*- Isen mine launcher fort upgrade weapon now fires three additional mines
*- Bloodthirsty for Uruks now has a +125% experience modifier (was +20%) - level 1 horde gets to level three with one usage

*- Inn wildmen buildtime now 32s (from 25), garrisoned weapon no longer has splash
*- Drake Inferno radius now 100 (was 110)
*- Venom sacks upgrade cost 600 (from 1000) to research, 15s to equip
*- Goblin archer cost 325 from 320, flame damage now has a +25% bonus vs fellbeasts
*- Drogoth plow damage bonus vs battlewagons now +400% (was +900%)
*- Spiderling damage vs Production and economy buildings now has a -15% penalty (was -10% vs economy buildings only)

Bugfixes:
=========

*- Elven forge upgrade level 3 "magic firing bug" fixed
*- Several campaign missions fixed
*- Battlewagon hearth no longer heals buildings
*- Summoned Spiderling not being affected by buffs fixed
*- Darkness ending FX re-enabled
*- Fixed Thranduil's deadeye exploit
*- Fixed Lurtz's carnage exploit
*- Dragon strike no longer gets stuck on high buildings
*- Fellbeast claw attack no longer decimates nearby buildings
*- Spider Riders no longer gain poison damage with the forged blades upgrade

Posts: 7,580

Clan: EPIC

Game: Command and Conquer 4


+
# 2MoscowRF Jul 21 2008, 08:59 AM
Finally, MaDDoX lives! bowdown.gif bowdown.gif bowdown.gif









Many many thanks!

Posts: 729

Game: Battle for Middle Earth 2


+
# 3NumenoretS Jul 21 2008, 09:06 AM
i love u MaDDoX tnx for u work!

Posts: 211

Game: Battle for Middle Earth 2 1.06


+
# 4Blinky Jul 21 2008, 09:15 AM
Can i get a praise MaDDoX anybody? banana.gif

Posts: 11,477

Game: Battle for Middle Earth 2 1.06


+
# 5Want3d` Jul 21 2008, 09:15 AM
thx !

Posts: 63

Game: World in Conflict


+
# 6NumenoretS Jul 21 2008, 09:18 AM
Hm....zerks and lings still killing this game and ruin ballance(

Posts: 211

Game: Battle for Middle Earth 2 1.06


+
# 7Blinky Jul 21 2008, 09:23 AM
They both got nerfed, are you blind?

Posts: 11,477

Game: Battle for Middle Earth 2 1.06


+
# 8Darkman_0 Jul 21 2008, 09:27 AM
Haha just wait a bit numenorets. Let's play it first, it's looking more pro than anyone here can do. I don't think anything got overnerfed here.

Posts: 6,558

Clan: Dumbledore's Army

Game: Battle for Middle Earth 2


+
# 9NumenoretS Jul 21 2008, 09:50 AM
maybe^^ but still great job!

Posts: 211

Game: Battle for Middle Earth 2 1.06


+
# 10MoscowRF Jul 21 2008, 09:52 AM
I've just played Dwarves vs Isen, not easy still tbh.

Posts: 729

Game: Battle for Middle Earth 2


+
# 11Want3d` Jul 21 2008, 09:57 AM
bowdown.gif bowdown.gif bowdown.gif bowdown.gif bowdown.gif bowdown.gif bowdown.gif VeryFunny.gif VeryFunny.gif VeryFunny.gif

Posts: 63

Game: World in Conflict


+
# 12Blizz` Jul 21 2008, 10:17 AM
Thx! banana.gif 0wn3d.gif bowdown.gif

Posts: 1,183

Game: Battle for Middle Earth 2


+
# 13QuadDamage^ Jul 21 2008, 10:27 AM
Will try it out!
Maybe it can bring me back to BfME2! wink.gif

Posts: 115

Game: StarCraft 2


+
# 14Raistlin Majere Jul 21 2008, 10:37 AM
IPB Image

Thanks biggrin.gif

This post has been edited by Thread cat: Jul 21 2008, 10:49 AM

Posts: 5,799

Clan: The Holy and the Damned

Game: StarCraft 2


+
# 15Charger` Jul 21 2008, 10:58 AM
QUOTE(MoscowRF @ Jul 21 2008, 05:52 AM) *

I've just played Dwarves vs Isen, not easy still tbh.


maybe cuz u fucking suck?


thanks a lot maddox smile.gif

Posts: 3,216

Game: Battle for Middle Earth 2


+
# 16Mr.Shankly Jul 21 2008, 11:06 AM
QUOTE(QuadDamage^ @ Jul 21 2008, 11:27 AM) *

Will try it out!
Maybe it can bring me back to BfME2! wink.gif


biggrin.gif quad you sexy beast!!!!!!!


Ughhh not sure i like cheaper fort armor = easier to get super powers.
Kinda unsure why all FOL got a nerf with RC (doesnt bother me though, i dont use it xD)
Treebeard = big buff ohmy.gif.

In general the changes are great although some sound kinda wierd.

Thanks maDDoX, Fabled, Rainmaker and everyone else!!!!!!!! Nice job xD

This post has been edited by Mr.Shankly: Jul 21 2008, 11:39 AM

Posts: 9,566

Clan: Prisoners Of War

Game: StarCraft 2


+
# 17Vreggie Jul 21 2008, 11:26 AM
thanks maddox but i still think the zerks will be OP.. but we will see

Posts: 101

Game: Battle for Middle Earth 2 1.06


+
# 18Clever Jul 21 2008, 11:27 AM
Thank you MaDDoX wub.gif

Posts: 1,635

Clan: Prisoners Of War

Game: Battle for Middle Earth 2


+
# 19AntiElfman Jul 21 2008, 11:39 AM
cool

Posts: 10,667

Clan: Prisoners Of War

Game: Heroes of Newerth


+
# 20Lara Jul 21 2008, 11:54 AM
freaking awesome smile.gif smile.gif smile.gif

Posts: 504

Game: Battle for Middle Earth 2


+

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)