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PBE Mastery Changes for Season 4

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# 1Feanor Nov 5 2013, 17:31 PM
Exciting!

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# 2biriarr Nov 10 2013, 01:19 AM
ya heres the pic of those masteries biggrin.gif

http://dpatti.com/s4/#

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# 3Squaggle Nov 10 2013, 01:30 AM
Great link, I spent about 40 mins looking through working out potential paths for different roles. I'm really interested in how the 'Double Edged Sword' mastery will work out. I wonder if it will be worth taking more damage to deal more, certainly seems like they want carries to be more vulnerable and glass cannon'ish.

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# 4Crabby Lobster Nov 10 2013, 02:15 AM
Meh, 1% damage taken increase is nothing. tongue.gif

It looks to me like they're trying to make hybrid builds and champions a lot more viable though. The utility tree looks better now imo too. It'll still only be good for supports though I think.


I'd like to see a lot of rune changes too. So many worthless runes that could use buffs. I'd at least like to see every quintessence viable.

This post has been edited by Deskwich: Nov 10 2013, 02:22 AM

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# 5biriarr Nov 10 2013, 06:02 AM
im rather interested in the new executioner cuz it looks like you can put 3 points in it

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# 6HuggleB Nov 10 2013, 11:06 AM
It is 20% more damage when people are under 50% at rank 3 i think. Think its pretty much the same as now though.

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# 7biriarr Nov 10 2013, 18:54 PM
isnt the one right now 5% though?

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# 8Crabby Lobster Nov 10 2013, 19:53 PM
QUOTE(HuggleB @ Nov 10 2013, 06:06 AM) *

It is 20% more damage when people are under 50% at rank 3 i think. Think its pretty much the same as now though.

5% more damage*

I assume that's what you meant. 20% would be ridiculous.

QUOTE(biriarr @ Nov 10 2013, 13:54 PM) *

isnt the one right now 5% though?

Yes. The change is that it'll require three points instead of one, but it won't be the final point anymore.

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# 9Feanor Nov 10 2013, 20:05 PM
Yes, 5% more damage when <50% hp, 20% would be OP

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# 10HuggleB Nov 10 2013, 20:12 PM
Details..

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# 11Feanor Nov 10 2013, 20:23 PM
I would call a 400% increase not a slight detail.

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# 12Squaggle Nov 10 2013, 21:01 PM
laugh.gif

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# 13HuggleB Nov 10 2013, 21:03 PM
QUOTE(Feanor @ Nov 10 2013, 21:23 PM) *

I would call a 400% increase not a slight detail.

Poor feanor.. you do not know what you are talking about. Slight details = 200% increase or less, while details = 400% or more... When will you learn.

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# 14Feanor Nov 10 2013, 21:05 PM
So Fiddlesticks' fear being 12 seconds would only be a detail to you?

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# 15Squaggle Nov 10 2013, 21:07 PM
That would be standard in DotA 2.

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# 16HuggleB Nov 10 2013, 21:10 PM
QUOTE(Feanor @ Nov 10 2013, 22:05 PM) *

So Fiddlesticks' fear being 12 seconds would only be a detail to you?

Yes, but then again, mercy would provide 140 tenacity, so he would fear himself. Assuming you add it up additively.

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# 17Squaggle Nov 10 2013, 21:15 PM
laugh.gif!

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