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CNC Zero Hour

[R] Great Comeback!

#1xFactor  Oct 20 2007, 05:25 AM -
Played a good game verse peanut. First half I thought I was totally owned even said, "gg wp". Decided to stay and it turned out to be a decent game, enjoy. smile.gif

#2Blazinpeanut  Oct 20 2007, 07:02 AM -
Replays: 16
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That 2k pop you got from oil capture brought you back....then i was on 1 supply post-13661-1143531603.gif frusty.gif frusty.gif
#3EteRnaL  Oct 20 2007, 15:05 PM -
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I was observing this game (don't I always? tongue.gif).

The oil grab is what saved xFactor after he lost his secondary supplies. The demo ambush coming in every few minutes didn't help Pnut that much either tongue.gif
#4CriTiCz`  Oct 20 2007, 15:28 PM -
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never saw peanut winning this game after the "great comeback"
#5ExPo`  Oct 20 2007, 15:43 PM -
Replays: 30 Game:
Awards:
REPLAY REVIEW BY ExPo
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Match Overview
This was a very entertaining game with a lot of action early on. It was a constant back and forth battle with both players running of one supply at times. There was some good unit mixing and overall decent micro throughout this game. Overall very well played by both but towards the middle of the game the outcome was very clear.


Dazed&Confused - Demo

Nice job going forward rax and grabbing the cars. You sent both of them to his supplies and managed to take out every worker at his safe and unsafe supplies, nice job. But by not boxing in your supplies better he was able to harass you as well and that really took away your advantage early on. You lost your unsafe supplies pretty early and there was nothing you could do about it since he teched your tunnel. However you made a smart move to tech terror his main supplies to keep him on one supply also. Grabbing the oils was also key because without that extra 2k it would have been harder for you to get back in it early on. Your overall unit selection was nice and the demo bike spam really caused him some problems. Also very nice job using your demo ambush I'm sure that was getting very annoying to him. One other thing is when you have control of half the map you have to tunnel both flanks! he got a rax and a tunnel up right by your base and had you not had those demo bikes this would have been a problem for you. Overall your play was good though with a few mistakes here and there.
    Tips for Improvement
  • Spam tunnels on both flanks
  • Box in your supplies
Player rating - 6.5/10

B]laZin[P]eaNut

You really had a bad start here as the terror cars caused you some problems early on. But you did a very nice job of harassing his supplies as well at the same time. I liked that you used the tech terror on his tunnel at his unsafe supply as that totally cut him off and allowed you to take control of it. But your gonna have to keep him from getting the middle. I know there wasn't much you could do about it but at that point he was bring in way to much and you weren't gonna be able to keep up. It was very smart of you to take out his oils once he grabbed them but it was a little to late as the extra cash really helped him. I like that you got buggies out and even managed to get buses as well. However they really didn't stand a chance against his demo bike spam, and the demo ambush always seemed to come at the wrong time for you here. I thought you were gonna take it early on when you took his unsafe supply but he was able to keep a lot of pressure on you and take control of the middle mid game.
    Tips for Improvement
  • Keep your buggies spread out that demo ambush hurt
  • Try and grab the oils before he does
Player rating - 6/10

Game rating 6/10
This post has been edited by ExPo`: Oct 20 2007, 16:08 PM
#6ExPo`  Oct 20 2007, 16:09 PM -
Replays: 30 Game:
Awards:
Reviewed smile.gif
#7xFactor  Oct 20 2007, 16:10 PM -
Thanks for the review. smile.gif
#8ExPo`  Oct 20 2007, 16:30 PM -
Replays: 30 Game:
Awards:
Your welcome wink.gif
#9EteRnaL  Oct 20 2007, 23:03 PM -
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Nice review, keep up the good work thumb.gif
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