Taking a worker with ur quads is obviously a good choice; flanking tunnels make a lot of difference late game.
Also bringing radar vans is nice, however, krs own it easily, therefor (since you had ENOUGH cash) you should've just gone for like building 5-7 radar vans, spreading m in your base and buying the radar scan upgrade (only $500 ffs!). That way you can scan almost all the time, which will OWN those stealth commanches.
Furthermore, as has been said, you definitely needed buggies WAY earlier.
sorry but compared to other nice games i´ve seen of em this one is poor.
No offense but i agree... Comanche spam vs quad spam during 1 hour? wtf is that ? when you have stoped gla, go SDVEE vs quad, they all become useless (until buguy...). Radar use can be better and comanche vs stingersite? hum well...poor micro some strange strategical way...
Name help the rate i guess...
ps: X can help the gla vs comanche..
This post has been edited by jujusback4you: Jan 24 2006, 20:50 PM
just was a good and exciting game. i liked the armie fights. but the pilbots should play more units than 1. the biggest mistake of him was to not building 25% fire upgrade for quads. air did alright, have seen better games from blind.
You know, its easy to bash on people and tell them how poor their micro is and what upgrades they should have gotten. Yet the people that played each other here both have 70-80% win in cw.cc and are belong to the best active players
You know, its easy to bash on people and tell them how poor their micro is and what upgrades they should have gotten. Yet the people that played each other here both have 70-80% win in cw.cc and are belong to the best active players
^ especially since u dodge USAF.
I don't really see a problem with dodging USAF, especially when you're a vGLA player...