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CNC Zero Hour

[R] Me vs Karro

#1HuMBuG  Jun 28 2007, 22:22 PM -
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hard game once again, enjoy it


btw, he DC'd at the end, but im pretty sure I would have won
This post has been edited by HuMBuG: Jun 28 2007, 22:24 PM
#2LiNdSaY  Jun 29 2007, 00:26 AM -
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i will review it later today or tomorrow for sure
#3KiNgJaMeS^  Jun 29 2007, 03:13 AM -
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Hi. I decided to review this game, as it's my favorite, and matchup that im best at.


SiZe-Typical dual WF build order with random,I liked how with your first gat that his first vee was tryingto kill,you led the vee all the way to the other side of his base, to try to sneak another gat in behind his supplies, unfortunately for you it failed.IMO, he shoulda met that gat at the chokepoint in the middle anywho.You teched up fairly quickly, to get ECM, which saved you tbh, You killed his B2Bomber, not once but twice, I think this coulda been avoided, but wasn't so it played a bigpoint in the outcome of the match. Got lotus fairly early and captured both oils, which helped enable you to spam more. overall play-8( you played pretty much as well as atank can vs an AFG)

KaRRo^-Typical, fasttech strategy, My main disappointment with your play, was you didn't harrass enough, it woulda been alot easier gamefor you if you woulda harrased more in the first 5 minutes of the game, instead you kinda sat back and waited, and pretty much once tank gets migs+ecms vs ur AFG faststrat, it's GG, ur B2Bombers were horribly placed, when you get the strat center, reveal the whole map, and see, if u see a big armyof gats, it's better to save it or try to drop it on the gats, as trying to go at something behind the gats just ensures death,you did this not once but twice. Overall play 6.5,(your play coulda been alot easier for you, with more harrasment)

overall rating 7, as the game had some tide turning points, only once did it reallylooklike the afg had a chance to win the gametbh, and size quickly stopped that with black napalm smile.gif..

hope you enjoyed my review.
#4Star Ocean  Jun 29 2007, 03:30 AM -
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I think the game could have been won by AFG at many points in the game, very close for the entire game.
#5LiNdSaY  Jun 29 2007, 03:30 AM -
Replays: 98 Game:
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official review too y0

icanneverbeatthisman sad.gif

Went dual wf dual supply, anon traditional size bo tongue.gif I expected middle out of you biggrin.gif Its definitely hard to kill his vees when hes got snd, so its best to try and trap him and push him back using tcs when you have the money. Great job killing his carpet with those gatts! Smart to tech up, really the only way to beat snd vees without bn sad.gif Very nice getting bn migs up, I'm also scared of a drop though, which is what happend ^^ Good getting mines as they stop the threat of his vee drop hurting more stuff. You lost alot to his garrisoned buildings sad.gif Use a tc or more ecms or somthing tongue.gif

CaRS for y0

standard af v tank bo going fasttech which is impossible for tank to beat with the right micro. You lost your carpet unfortunately, giving you a disadvantage tongue.gif Probably should have carpeted his other supply so it didnt go as much through the gatts ^^ You shouldnt have lost that vee, and you should have harassed his supplies and possibly dozer hunted him early with 1 vee with 2 mds in it. Good drop but should do it farther away from the airfield incase of mines. You did well garrisoning buildings, but stop spamming so many vees! Get some tomies, or firebases which is the best idea, or auroras which is the 2nd best tongue.gif

I actually really hate this matchup because if af uses common sense and micros "ok" he can still win very easily. I'd much prefer him going dual supply and something more innovative rather than such an easy bo. Its impossible to kill snd vees early game. Karro could have won pretty easily had he harassed and microed a little better, not sure, he may have even won had he not dced. I'd say a 6. lol af is so easy to play sad.gif
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