true but i sad about every clan not "every clan" OoE have always been the best i wonder how they feel about being the best players on an internet game in the world
-MaFiA^SiZe^: Lovely tank play, especially in the early/middle stages of the game. Your flame tank usage was pretty key in slowing down the Toxin player's economy. Because you were able to do that toxin didn't have enough cash to spam mega Battle Busses like his partner did. You decided to go helix later in the late game, which can be risky considering the expense for Tank, however it paid off in giving you the ability to kill his base faster than yours. On a side not I was glad to see that you remembered that Subliminal Messaging works for helixs (and all of tanks units) except for the Emperor. Tank players can often forget that detail. I would have liked to have seen some ECMs from you after you had teched. Since you knew they had gone BBs it would have been very helpful in helping to fight them. There was also about an 8K cash float from you in the second half - remember to always keep spending!
Good tank play - Player rating: 7
-MaFiA^Melooni^: Well your economy got hurt quite badly early game so you weren't able to do much right away. You did a great job in stopping some of their follow up techs by microing your gatts to surround them, but even then you lost most of your dozers. Great teamwork in helping Size take out Toxin's expansion several times - this helped keep your team in the game quite nicely. I'd just suggest teching up a little faster - by the time you had a couple of ECMs stealth already had 4 battle busses running through your base.
Really nice moments of micro, you just got BB spammed - Player rating: 7
[KAP]LeeDaiGear: Loved your technical use early on - it's always essential to hurt Tank's econ otherwise they'll just spam thousands of inexpensive tanks. I liked how you tried to flank a tunnel next to Size's base; unfortunately you weren't able to keep it. For forward tunnels like that it's always a good idea to quickly build a 2nd one so that you could pop your units out of the one not being attacked. Be more careful in watching out for flame tanks. Because you got your main base and secondary supplies flamed multiple times you weren't able to tech and keep up with the rest of the players in the game.
Decent Tox play - Player rating: 6
[KAP]MuStinG^: Nice use of stealth hijackers early on - a lot of stealth players can forget that and go simply quad + RPG spam but I liked your strategy. I would have liked to have seen at least an attempt to put a forward tunnel in Tank's base, as they can be very hard to kill and keep his units distracted from going after YOUR base. Late game Battle Buss spam might be considered "lame" but you can't deny it's effective.
Pretty good stealth play - Player rating: 7
Summary: Not a bad game at all imo. The -Mafia team did surprisingly well considering dual tank is NOT the counter to dual GLA, if you catch my drift. Size was definitely the star of this game, picking up a last minute win with a triple helix strat. As a previous poster has pointed out, BOTH teams should have scaffold spammed once it got down to who could kill whose base quickest. Ultimately I still believe that the Mafia team would have won in the end because Helixs are generally faster and have a longer range of sight then Battle Busses.
Game Rating: 7
Hope this review has been enlightening and informative
This post has been edited by EteRnaL: Feb 12 2006, 03:50 AM
Nice Tank play. Very good. I felt sorry for you guys when I heard that GPS Scrambler and then saw 6 (wtf) Battlebusses Thank god that pathetic Stealth player lost.
-MaFiA > KAP imo
MaFiA> just about any clan on zh imo