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CNC Zero Hour

[R] usa v nuke no rockvee

#1empee  May 17 2005, 22:58 PM -
Replays: 12
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well, this is entertaining game and I was messing around just doing random and trying some new builds as USA. Maybe keeping the command center is advantageous watch this game.. however opponent said he went to the bathroom and omg how he could lose, but I dont think he was inactive.

I know he isnt super pro but myabe early humvee annoying stashes works. Anyway, just experimenting. Not a awesome game, but entertaining to watch.

He goes dual w/f bm spam (?? no gatt ??) and almost kills me. anyway because I had radar from strat center look how I can use humvee to annoy while still fighting that is difficult to do without it.
This post has been edited by empee: May 17 2005, 22:58 PM
#2RagaRock  May 18 2005, 09:38 AM -
Replays: 4
I'm one of the few USA players left insisting on keeping my CC. It gives me a slower start, but in the same time it gives me full overview of the battlefield.

With that said, it's not your taktic that wins you this game, but nukes lack of one. You need to get more md's in the beginning. If his first unit was a gatt, as it should've been, he would get to your nooks. That first crusader you made should have driven directly to your supply to cut him off, not hunt him.

It was frustrating to see how a single humvee took out three supply-trucks and (!) his supply-centre. Humvees hardly have any firepower without md's inside and sending a bm or that outpost he just fininshed would've prevented that. He also spent alot of money on bm's vs. crusaders when th's would've been much more effective.

Most China will say that nuke > USA, but in this replay china could easily hurt you bad early game if he'd made the correct units. You need to get a defence up sooner, and USA can't play without rockvees. You don't need to fill then up, but at least put one or two md's inside to increase firepower.
#3Zeed  May 18 2005, 09:52 AM -
Replays: 2
I dont sell CC as USA almost 70% of the time. No Point in selling it in most occasions, some people just sell it for the hell of it thinking its "pro".
#4dustman  May 18 2005, 10:03 AM -
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or cuz 1000 is clearly a greater number than zero?
the day usa keeping CC beats pro china is the day u can drop a shit on my stummache
This post has been edited by dustman: May 18 2005, 10:03 AM
#5ReLaX  May 18 2005, 12:09 PM -

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I think top-Tank will beat an USA-player which doesn't sell CC.
#6spalding  May 18 2005, 12:26 PM -
Number your units and you don't need radar in early and mid-game
#7[OoE]Ancient  May 18 2005, 12:28 PM -
Replays: 6
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selling CC will be a wise choice
#8judge  May 18 2005, 12:44 PM -
Replays: 4
Nice to see USA not abuse rockvees and mds against China. It was fine for USA to keep CC. $1000 extra cash at start only has significant effect on some strategies. The best strategies don't need it. biggrin.gif
#9^General  May 18 2005, 12:46 PM -
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The problem is, if u dont sell your cc u have to go without something important, either a nook or mds or tnk/humvee or a rax, u cant afford it all unless u sell. If u went dual rax it mite be ok, but u r under enough pressure from china as it is with the extra 1000, so not selling it will make it hard it terms of lack of units imo.
#10spalding  May 18 2005, 12:49 PM -
We're talking about good china players here, I've beaten this guy with vusa commanche sting. Against a good player you need to sell your CC, period.
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