I lost a Jarmen because it went into a sniped vee instead of putting a demo charge on it. Such high skill game.
It's ok, I sold my lat building yesterday when I thought I had another left, doh, he only had a barracks left... Might upload it later, pretty wild game.
It's ok, I sold my lat building yesterday when I thought I had another left, doh, he only had a barracks left... Might upload it later, pretty wild game.
I once put my last worker into an empty vehicle, worker hunted myself
You did well with your Burton, I liked that along with rangers taking out a quad and attempting to take out other vehicles lol. Well done for holding the whole game.
My critiques though would be; - You didnt kill his oil for an eternity, shoudla killed it much earlier. That was really his main life line for long periods
- Your base was so clumped up it was a demo rebel ambush dream, spread your things out more, I know you were a bit scared, but it was too compact. Also have 1 or 2 pathfinders in your base guarding vs amsbush and the bikes, he was evaccing off the bikes to get extra damage so the pathfinders coulda got those guys once they evacced. The pathfinders wont be so effective against the ambush as he will detonate them too quick before you can kill a decent number, but still they might help save somehting.
- I know SWG doesnt have many options but you really didnt utilise SWGs strengths other than patriots and the particle. You should have made air in this, Aurora and commanche. The comms will help vs the bikes, and well Aurora needs no spoiler. In doing so you force him into quad production which is expensive for demo and he doesnt really want to do that, every extra quad he has to make means less bikes etc. And in equal mesaure humvees are expensive for you which is pretty much the sole unit you made. You ofc need vee's but yes air would have assisted you a lot and scared him off in some places.
- Your power situation and patriots lol, Jesus... Sort your power out lol, I think you probably had no pwoer for ten mins total in this game, when you should have been selling 1/2 patriots you started building another xD. Power is so important for SWG, always have more then you need, anticipate him blowing up 1 or 2, or the worst case scenario. Dont be responsive in that regard, pre-empt it and expect it. Sometimes you will lose a game from power loss and you wont have the chance to rebuild it.
- Dont waste your powers, you know a fuel air bomb is only taking a supply or something to the hole. Coincide powers with one another more. For instance fuel air bomb and the single a10 or whatever to take out the supply. Or you coulda used the fuel bomb to kill the oil. Taking things to the hole is not really a win, its a just a delay. You wasted a few powers trying to take out his CC for instance, soemtimes its better to wait another 30 seconds or whatever and then hit with what you need to kill it (particle and gen power that will kill it for sure.
- You did clear middle out, but probably could have done so sooner, you will see most pro players ranger dropping the middle buildings when they lose a supply or WF and have a load of rangers. Quickly take one or two chinooks and ranger drop those middle buildings, (dont lose the chinooks! and bare in mind the health of those garrisons the left front one strong, the right front one weak), at the same time your vees are going to middle and engaging his pop/tunnel, his units which pop out will auto target the garrisons as they are closer then your vees will be, giving you enuf time to probably wreck his pop. Unless he anticipated this and has a trcator waiting in the tunnel to clear them quick (which he did not). You did clear middle fairly nicely tbh using the garrisons and with Burton which was good. Just saying you coulda potentially done it sooner. Players using rangers from dead structures is so common that if you are a gla and you blow up a supply or wf, pre-empt a ranger drop in middle and have a tractor ready to combat it.
- Another thing, like loads of people do, your vees were probably too empty.
Green tbh, could have won in the early game but he wasted mass units, and was dead set on killing a supply/wf rather than engaging your army. He could have killed those structures with simple terror techs, but instead he chose to waste 14 rpgs and 12 techs to achieve the same thing
Over-all I did enjoy watching the game and thought you played well, your play style even reminded me of mine. Sorry for the wall of text you did not ask for but I cant help it
GG, but next time win it
This post has been edited by fastAiR: Oct 24 2020, 08:59 AM