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CNC Zero Hour

[CUNT]Jedi_ vs [OoE]-HuMaN1ty

#1Jedi_  Jul 8 2007, 20:05 PM -
Replays: 17
Awards:
severe ambo abuse at times ^^[attachmentid=277300]
#2ku7ari  Jul 8 2007, 21:18 PM -
Replays: 19 Game:
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mk.... going 2 watch =]
#3clean^  Jul 9 2007, 07:16 AM -
Replays: 7
well, atleast another matchup than tank vs usa from jedi laugh.gif

If u win gg, if u lose this, flamewars.cc start thumb.gif

good work
This post has been edited by clean^: Jul 9 2007, 07:16 AM
#4Lappen  Jul 9 2007, 09:17 AM -
Replays: 25 Game:
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this was a veeeery good game tbh...
#5HuMaN1ty  Jul 9 2007, 09:39 AM -
U did good, I lost more chinooks than i was planning too. I was behind from beginning, only my humvees helped me out abit tongue.gif
#6Lappen  Jul 9 2007, 09:41 AM -
Replays: 25 Game:
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lol " a bit" smile.gif it was amazing, how long u could stand the ground there
#7Jedi_  Jul 9 2007, 11:07 AM -
Replays: 17
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ur fucking micro smile.gif, and then when they were elite/heroic and self healing and chewing up my 6 gats i thought i was going to lose
#8ReLaX  Jul 9 2007, 12:30 PM -

Awards:
Not my style of game - Pathfinder own everey INF - 6/10.
#9MoOsE  Jul 9 2007, 12:39 PM -
Replays: 6 Game:
Rofl, I cannot believe Jedi won this game. Shows the power of well co-ordinated flame tanks, even agaisnt usa smile.gif .

Entertainment - 8/10.

Overall - 6.75/10.
#10EteRnaL  Jul 11 2007, 05:38 AM -
Awards:
[CUNT]Jedi_: IPB Image
You went for a 2x WF build but quickly expanded your strat to the center by buidling a rax there. These sorts of really aggressive forward strats against vUSA are really quite good since they set you up to take the center supplies mid-game. It's something I'd like to see MORE from most Tank players as you're going to need a much bigger economy to beat a good USA player. Unfortunately you lost your dozers and your prop mid game which is what really put some limitations on unit mixtures. It was really too bad that you weren't able to que a few ECMs before your prop went down because they're almost essential against USA later game. It was really lucky for you that you prevented him from getting S&D at any point or you wouldn’t have had any chance pre-tech. If you want to start manspamning you really need to get it going way earlier. Waiting even a minute or two can allow him to get enough vees or flashbangs which can easily counter it. The troop crawlers would have been been more effective had they come a bit sooner. Later on I liked how you took advantage of the fact that his small vee group could only be at one place at a time and flanked your dragon tanks. This sort of distraction/flanking is really how Tank vs vUSA should be played at any point in the game.

[OoE]-HuMaN1ty: IPB Image
You had a really rought start this game but later on your micro improved by miles which made it really quite close. What happened here is that you got a bit aggressive with your first vee which made you lose it without killing his first gatt. It might seem insignificant but a small mistake like that early on in a high-level game can really mean the difference between winning and losing. Your problems really kind of snowballed from that - losing some of your chinooks, for example, meant that you had no real way of teching up when you wanted to. The flashbangs came right in time and probable saved you until you could get snipers. After that your micro vee micro was really quite excellent. It probably also helped that you managed to get most of your vees up to 2 or 3 chev, which gives them a pretty significant healing bonus.

Summary: Pretty entertaining game. Jedi has a knack for pulling off Tank vs vUSA situations that look totally impossible to come back from. tongue.gif vUSA really made up for any mistakes in the early game with some pretty impressive vee micro later on. 7/10 smile.gif
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