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CNC Zero Hour

SiZe vs RaGe - Nuke vs Stealth

#11Replaysystem  Oct 17 2012, 10:48 AM -

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#12ReLaX  Oct 17 2012, 19:20 PM -

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Why didn't he produce the gat tower to protect him from hijackers? That would have made the game very hard for stealth. Good play over all.
#13Dense  Oct 19 2012, 23:24 PM -
Replays: 271 Game:
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GG, wubbed. I liked that one attack killed the nuke, very nicely done!
#14krew  Oct 20 2012, 02:37 AM -
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was good, but would have rather it be the other persons victory. I feel like the game could have been much closer if this was the case. Rage shows some good control here though. One thing I did not get is why rage hardly scouted his left flank.
#15DancingWolf  Dec 20 2012, 00:06 AM -
Replays: 8
well played! wub!

always beautiful watching stealth winning against all the odds!
#16ArMaGeN  Oct 8 2013, 07:58 AM -
Replays: 1 Game:
May size forgive me but this game was full of fail. No kidding.

I think size is one of the best for sure but not in this rep^^
Attacking STEALTH with prop overlords and no stealth detection? No lotus(which has biggest detection range of all nuke units)?
Nuke migs are a nice touch but so are nuke cannons with neutron shells.
Lotus + mig is awesome for jarmen mig hunting as well as bus hunt.
Also the best way to protect internet center is by building it at the edge of the map along with command center and have buildings with mines one each sides. That way internet center can't get flanked and gen powers can be deployed at fastest speed.

PS good invention with that bunker dozer boxing.

PS with all money wasted on so many unprotected overlords which were presents for rage he could have build several nuke silos^^

Nice resilience by rage. But could have hijacked sizes dozer 300 times.
Also bad habit of building markets too late. Should build em in hundreds like hawky right away. 100% win if nuke doesn't kill you quickly.

Also if china builds hackers it should never stop building em. I did a huge research on this thing and the best is to keep building them nonstop forever.
Simply build em every time you spend X amount of money on units. X is defined by situation.
This post has been edited by ArMaGeN: Oct 8 2013, 08:09 AM
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