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Command and Conquer 4

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#11A-train250  May 21 2012, 01:36 AM -
Replays: 68 Game:
QUOTE
Even after I make a tip explaining how to do spoiler tags people still don't know how to do.

i do thanks to u smile.gif
#12LuckyCat  May 21 2012, 22:11 PM -
Replays: 150 Game:
QUOTE
This match is a surprize, breath taking moments. So close !
My opinion was biased about the winner of this match before I started watching it. I was wrong. I am sure you all will be surprized !

GG, worth my wub both for Canada Rap and for whoever this NOD guy is.


No S#%T. Tell me about it!
#13LuckyCat  May 21 2012, 22:22 PM -
Replays: 150 Game:
QUOTE
anyone know who this guy is?

Just watched the replay, i gots 2 things to say

1. HOLY SHIZZNIT

2. Rap you are so rusty tongue.gif

Spoiler u guys forgot about the tibs, in a game that close tib can make all the difference. and Rap u couldve used the sticky bomb upgrade


Yes, I agree with Spoiler Tag, but the way i see it in them i dont think they would want to make any room for mistakes. One mistake cost you dearly!

I had been watching many 1v1 replays, most of them are up to 2500 pv. Why 2500 pv? Want to end the match quickly? I would love to see something like this again GDI and NOD Teir 3 going at it each other! Higher the pv of the match, scary its can get! But gotta find the right player to play against with tho.
#14=DACE=  May 22 2012, 01:25 AM -
Replays: 50 Game:
3000 vp is too long for 1 v 1, 2500 isnt really bad for nod, the main problem of the nod is the tib and not the vp( of course it depends on how you play),. but if 2 pros fight 1 v 1 both t3, i say nod wins more than 90% of the time(im a nod player myself. 1 heroic nod commando (6cp) is enough to guard a nod or two. those stealth units if macroed properly could fool and kill those ion cannon and zone units with ease. a t3 nod crawler could fight toe to toe against gdi t3 defense crawler(1v1)sleep.gif. those orcas are nothin compare to stealth cobras. and most of all, nod offense could spam avatars but if youre a gdi, you would always think twice before using those mastodons and mammoth tanks.. so basically for me, the only advantage of gdi at the end game if both t3 is still the t1 unit spanners.
#15=DACE=  May 22 2012, 01:35 AM -
Replays: 50 Game:
gg and im happy the score was close, i think im not a bad gdi player tongue.gif
This post has been edited by =DACE=: May 22 2012, 01:38 AM
#16AsafB  May 22 2012, 07:28 AM -
Replays: 31 Game:
QUOTE
3000 vp is too long for 1 v 1, 2500 isnt really bad for nod, the main problem of the nod is the tib and not the vp( of course it depends on how you play),. but if 2 pros fight 1 v 1 both t3, i say nod wins more than 90% of the time(im a nod player myself. 1 heroic nod commando (6cp) is enough to guard a nod or two. those stealth units if macroed properly could fool and kill those ion cannon and zone units with ease. a t3 nod crawler could fight toe to toe against gdi t3 defense crawler(1v1)sleep.gif. those orcas are nothin compare to stealth cobras. and most of all, nod offense could spam avatars but if youre a gdi, you would always think twice before using those mastodons and mammoth tanks.. so basically for me, the only advantage of gdi at the end game if both t3 is still the t1 unit spanners.



Do u think you can hold NOD Offense T3 against GDI Def T3 backed up with:
10 Spanner (heroic)
8 Hunters (heroic)
1 Kodiak (heroic)
===============================
Total = 90 CP

+ additional 90 points for structures: ION Cannon, Crystal-Sheilds and Focus-Beams/Sky-Strike Artillery
?

*) Ok, NOD T3 Offense can destroy GDI Def structures with blast weapons. Surely, structures are quite vunlerable to such attacks. But, guess what, the GDI Defense turrets, are pretty much all what you can take on. Furthermore, they are all replaceable. Your GDI opponent will just deploy more and more Artilleries Focus-Beams and Crystal Shields.

*) BUT HOW will you handle 8 Hunters + 1 Kodiak backed with 10 Spanners (that were battle-hardened all - to heroic level) at the same time of handling the structures?
Against anything else other than GDI turrets, T3 blast weapons provided by NOD-Offense will not do it, not when on the other side you have the Spanners healing. You can't ben't their heal power but they can surely do it to you (Weapon Dampers).

I don't think NOD Offense T3 can do such a good job under such circumstances.
What I described is considred to be a theoretical threat once, until such a monster raised against me. The threat is real. I have faced it.
Barely holded against it.

We both know that on this match against Praise-NOD the following applies:
1) You Canada employed only ~70% compared to what a GDI can really do by taking what I described as the most brutal army a 1v1 GDI player can ever have in his hands.

2) Praise-NOD, exausthed almost ~100% of what his faction can do with NOD Offense T3. Sure, he can apply some technical improvenemts of his game play such as using the rally-point early game but again..if you cap him to NOD Offense only, then he can not do much more than what he already did.

(That is the main reason why this match was so close. A great match and a great show it is regardless of whether GDI maximized and realized his potential.)

So again.. if any of you disagree, and you think NOD Offense T3 can manuever with a 6 CP NOD Commando, some Stealth Tanks and a handfull of Specters "toe to toe" against the 1v1 scenario I described, I will be happy to see a replay against Timo19 or Peip limited to 2500 victory points.

You will beg for 4000 points.
This post has been edited by AsafB: May 22 2012, 13:21 PM
#17=DACE=  May 22 2012, 14:20 PM -
Replays: 50 Game:
10 SPANners
8 hunters
and 1 kodiak
= 90cp?


those units are tough on boechill basin and disputed depot, but its not hard to counter those on ice station omega. even if those things work together, as a player, you gotta find the weakness not only of every units,but also the weakness of the player. they may be tough but first of all


10 spanners = 30 cp that means a nod player would get more ground units, if you macro properly, a heroic legless commando could hijack those hunters 1 after another. and of course dont expect the spanners to heal every single units or search for stealth all over the map.. yeah you could replace all structures but you need to keep moving to do that.. so if nod could destroy gdi structures at the south, then the gdi crawler needs to go back to south again.. gdi outpost? you could forget about it if theyre not stealth lol.

5 leviathans and the rest hijackers/marauders could easily dominate gdi defense crawler and force the spanners and kodiaks to guard it,.. dont tell me that 1 kodiak could kill all those levi, yeah maybe,and it takes forever so goodluck .

40 SP subterranean strike grills gdi defense crawler and levi could easily follow up. so basically ,(nod needs to micro) nod could beat gdi defense before it could set up, we all know how powerful gdi defense is so if you see a gdi defense crawler, you gotta micro and kill that immediately.. so whats next for the gdi player? gdi will switch to support just to avoid levi.

as i said, i always build kodiaks and spanners with defense the crawler, but the reason why i didnt is because it takes time, and at that moment, nod player has 2 uplinks which is tough.i really wanted to build spanners but i needed to kill his crawler first or force him to decom or else he would get the middle. i didnt wanna go back to spawn and create kodiaks + spanners mainly because of the nodes..

another thing is the speed difference, specters are the "silent assassin" of the game while the juggernuts are slow as F888 lol. again, it doesnt matter how many spanners the gdi has on the map, its all about weakness or + and - .. battlin stealth is harder than we all think.
This post has been edited by =DACE=: May 22 2012, 16:10 PM
#18AsafB  May 22 2012, 16:40 PM -
Replays: 31 Game:
QUOTE
10 SPANners
8 hunters
and 1 kodiak
= 90cp?


1) Yes 90 CP.
10 * 3 + 8 * 6 + 1 * 12 = 90 CP.


QUOTE
... a heroic legless commando could hijack those hunters 1 after another...


2) A fiction, does not happen anymore, not against PEIP. And for a good reason.
PEIP will avoid at all cost any separation of his 8 Hunters cluster. PEIP and Timo19 knows very well that a separated Hunter is likely to be hijacked or disabled by a Scorpion claw !

ok, you may ask how do they control the ground with a NONE-SEPARATION policy.
The answer (in short): They are masters of GDI advantage abusements. They fill up the gap by GDI Defense turrets. First aiming at your crawler their Focus Beams focring you to a constant compromise on your crawler location.

And second, Crystal Shields that freeze the tcn NODE status for 30 seconds before it changes red ! So they have a plenty of time to prevent you from changing a status of a TCN node by raging on you with their 8 Hunters.


QUOTE
.. so if nod could destroy gdi structures at the south, then the gdi crawler needs to go back to south again..


3) Correct. Part of the GDI 1v1 CHECK-MATE I describe is manuvering with the GDI Defense to reconstruct structures by being ready to relocate the crawler everytime.
You destroy structures. The GDI player will just reconstruct and feed you with these false targets that won't buy you the win. Structures are replaceable. PEIP wants you to go on the Structures. He does not want you to find a way to take his Spanners. Or his precious cluster of battle hardened 8 Hunters.

QUOTE
5 leviathans and the rest is hijackers/marauders could easily dominate gdi defense crawler and force the spanners and kodiaks to guard it,...

..40 SP subterranean strike grills gdi defense crawler and levi could easily follow up.


4) Yes.. the GDI def will have to be carefull from subterran strikes. It requires more skill to avoid it. But again, with 10 spanners effectively used, Subterran Strike nor the 5 levis can't take GDI T3 Def easily. You will be fighting against the heal power of Spanners. MOK won't help
you.. not against Timo19 and PEIP since they reset the MOK status status just like that (!). On the first 1v1 when your MOK status is resetted and here goes away 50 NOD Support Points you will realize that hell exists on earth. You will know what I am talking about.

+ Take into account that by that time your Levis will suffer a well timed ION cannon strike from the house of PEIP or Timo.

And in the mean time PEIP builds Focus Beams aiming on your Levis. Your Levis will have to take on Structures to avoid getting killed while PEIP heals the cralwer and
still owns the ground !


(GDI by the way has more ways to force compromises on a NOD player than NOD doing it to GDI, compromises on unit choise selections and crawler locations.. but that is another subject).


5) One more thing. If you got lucky and you were able to disable one or two Hunters, PEIP will just start to spam Zone-Captains. Try to hijack a Zone-Captain..
Are Zone-Captains slow ? No. because PEIP and Timo abuse the RUNNING ability of Zone-Captains to make them a fairly fast unit.

Are Zone-Captains capable being garrisoned by a Bunker ? Yes they are ! and they will spare Timo and PEIP some focus on macro just by implanting them in a Bunker controlling a node.

If no Bunkers? PEIP and TIMO can macro with Zone-Captains just fine.

Are Zone-Captains strong? Yes, very strong. Try to kill a Zone Captain.
Are Zone-Captains powerfull yes.. their blast damage is deadly.
Are they heavy ? Yes.. their ground control weight is 10 CP.


Again.. I will be happy to see replay of a NOD player goes 1v1 against PEIP or TIMO under 2500 VP limitation.
This post has been edited by AsafB: May 22 2012, 16:53 PM
#19=DACE=  May 22 2012, 17:35 PM -
Replays: 50 Game:
hmm, sure if the gdi could macro expect the nod to macro too, and a pro nod player wont let the focus beams reach his leviathans . ( of course you gotta move).

i think we have different plans or tactics on using nod.. because when i use nod, i dont always go for the kill, i always hide then strike. im not gonna go and challenge those spanners + kodiaks.theres always gonna be a perfect timing.

zone captains are strong but it cost 10cp and not only that ,its always hard to beat those steath specters.

yeah those crystal shields could freeze nodes for 30 sec. but you need to remember that it always takes time, building that structure is maybe like 15 sec, im not sure.how long before you could go to node 1 and the other? how long before you reach and capture the nod uplinks? so you cant really build and reach 90 for structures in less than 2 mins.

yap, but i dont go for structures, once i see a defense crawler, im not gonna think twice, ill attack attack it before it could set up. and if i cant, thats the time to split the units. zone captains maybe strong but it cant fire at air units..
ZONE CAPTAIN, if you watch this replay again, you will notice that heroic zone captains 10cp each lose to scorpion 6 cp... so are zone captains strong? yeah! blast damage? yeah! weakness? yeah!


i battled timo before but he rage quit so,
yeah im challenging timo or peip or whoever for 1 v 1, ill use nod tho!
This post has been edited by =DACE=: May 22 2012, 19:24 PM
#20A-train250  May 22 2012, 18:52 PM -
Replays: 68 Game:
why are we talking about peip or timo? peip has played 1 game a month for the past 3 months, and timo.... im not sure that he even remembers his log in game

Back to the replay: any rematch coming soon? i want to see u 2 play on the same map but swap sides. see if the outcome is the same or not.
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