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Flat Mana Regen Runes

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# 1trucky Dec 26 2011, 00:22 AM
I'm having a craze about mana regen runepages (for mana-champs) - I just feel like ability spam in the lane phase can dictate how much you can get an advantage over your opponent. No mana = no damage for many many champions, whether that be direct damage such as Gangplank's Parrrley or indirectly by allowing you to get into a position in order to deal damage, or deal damage and still not be overextended, eg Ezreal's Arcane Shift or Sivir's Spell Shield.

What do you guys think about running flat mana regen on yellows and blues/quints...?

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# 2Jace Dec 26 2011, 01:07 AM
Flat? unless they changed it, regen/lvl equal out about level 4 or so, which means they're only optimal for the first 4 levels, compared to the 14 that regen/lvl have afterwards.

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# 3trucky Dec 26 2011, 02:35 AM
didnt notice that, and it evens at level 6 not 4 but still...

the point stands anyway - double mana regen on the runepage, profit?

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# 4Jace Dec 26 2011, 02:40 AM
I thought people using blue mana regen runes was common though? XD

but past that, its up to you, I know I usually run cdr, and on some occasions flat mana.

Course, I'm a noob that only knows how to troll, so my advice is used at your own risk.

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# 5spuddyt Dec 26 2011, 02:48 AM
Character dependent. By which I mean do it as veigar.
(i'm being somewhat facetious, I don't honestly know for certain)

This post has been edited by spuddyt: Dec 26 2011, 02:48 AM

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# 6Grizzzzzzzzzzzzzzzzzzzz Dec 26 2011, 10:42 AM
mmm, using up all your yellow/blue rune slots to gain less mana regen than a meki pendant offers?

Top lane, you'll get shafted, you have no resistances in your runes.
Bot lane, you'll get shafted, you have no resistances in your runes.

So the only place it may work is middle. So lets assume you never get given blue, and you're against another typical caster who is running mana/lvl yellows.

at lvl 1 - you get 70more mana/minute than him
at lvl 2 - you get 63more mana/minute than him
at lvl 3 - you get 56more mana/minute than him
at lvl 4 - you get 49more mana/minute than him
at lvl 5 - you get 42more mana/minute than him
.....

so at lvl 1, you're capable of doing, at most, 1 more ability cast per minute than him, and before you've probably exhausted your mana pool, that advantage has been reduced by 50%.


I can't see it being worthwhile on anyone, if you want to spam abilities, take a mana-less champ.

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# 7trucky Dec 26 2011, 12:40 PM
it just feels like more than the pittance that 1 ability per minute sounds.

QUOTE(Jace @ Dec 26 2011, 03:40 AM) *

I thought people using blue mana regen runes was common though? XD

but past that, its up to you, I know I usually run cdr, and on some occasions flat mana.

most common blues are cooldown reduction, magic resist and AP. most common yellows are armour and health / health regen. i mean, you can get like 50 flat health regen per minute, or 174.96 extra health at level 18 just from yellows...

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# 8Grizzzzzzzzzzzzzzzzzzzz Dec 26 2011, 13:10 PM
i rune mana regen blues on Ez, taking Armor yellows

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# 9Feeth Dec 26 2011, 14:43 PM
Try going flat mana with a meki pendant+2hp pots? It obv works with Ryze but I've found it to be useful with aggressive support champs too like Blitz and Leona.

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# 10NadeDawg Dec 26 2011, 19:55 PM
QUOTE(trucky @ Dec 26 2011, 03:35 AM) *

it evens at level 6


Most important. You need to have every single blue buff after the first one goes to your jungler.

And then:
QUOTE(spuddyt @ Dec 26 2011, 03:48 AM) *

Character dependent.


Good on Cassiopeia where you mash Q and E like mad at the early levels. Flat mana regen goes well with her passive as well.


Back to your original question, though:
Don't get mana regen - flat or scaling - on glyphs and seals, it's a waste on (the usable) APs. I'm gonna say that flat mana regen seals do the job on some APs, scaling mana regen seals do it on every one of them. ADs with a big casting component like Ezreal and Corki do just fine with scaling mana regen glyphs. Work on your mana management instead, if you're still having problems with your mana pool.

This post has been edited by NadeDawg: Dec 26 2011, 19:59 PM

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# 11trucky Dec 27 2011, 00:57 AM
mana management is another way of saying less damage on the enemy. i'm talking about winning a lane, and you can't do that without using abilities.

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# 12NadeDawg Dec 27 2011, 01:19 AM
Mana management is using as little abilities as possible on creeps without losing CS to the tower or whatever.
It also means not wasting your abilities randomly also known as missing your shit entirely.

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# 13Grizzzzzzzzzzzzzzzzzzzz Dec 27 2011, 01:49 AM
If you really think there's enough potential in having an additional 2.7mana / 5seconds over additional Magic resistance, Ability Power, Cooldown Reduction or whatever, buy a Faerie charm early game.

It actually gives more mana regen than the runes (which alone kinda demonstrates how terrible the investment in that rune choice is) and you can always sell it later, in total you'll only lose 54gold from doing that, and you get to keep something like magic resistance /lvl glyphs (which would be worth 400gold)


I mean... an ability costs what... say 80mana?

So your additional mana regen runes will grant you that every 2 1/2 minutes. Is that really going to win the lane?

This post has been edited by Grizzzzzzzzzzzzzzzzzzzz: Dec 27 2011, 02:11 AM

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# 14Zatox Dec 27 2011, 14:41 PM
on mages/support i would suggest getting mana regen per lvl on yellow
on dps i would suggest mana reg per lvl on blue

on top lane it is really matchup dependant

mana regen isnt always the best option though

This post has been edited by Zatox: Dec 27 2011, 14:42 PM

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# 15NadeDawg Dec 27 2011, 16:06 PM
If you need mana regen runes on top lane you have other issues biggrin.gif
Meditation is so OP.

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# 16trucky Dec 27 2011, 23:26 PM
take a champion like Gangplank on toplane then - his base mana regen is something crap like 7 mrgn/5 at level 1. You can double this with runes, and that means twice as much damage on the enemy. Not some shit about 1 more ability every 2 and a half minutes - it means twice as much damage in the lane. This is huge.

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# 17NadeDawg Dec 28 2011, 00:42 AM
No, it only means double mana regen.

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# 18Grizzzzzzzzzzzzzzzzzzzz Dec 28 2011, 03:02 AM
QUOTE(trucky @ Dec 28 2011, 00:26 AM) *

take a champion like Gangplank on toplane then - his base mana regen is something crap like 7 mrgn/5 at level 1. You can double this with runes, and that means twice as much damage on the enemy. Not some shit about 1 more ability every 2 and a half minutes - it means twice as much damage in the lane. This is huge.


Why not start meki pendant? Then it's triple damage in the lane.

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# 19trucky Dec 28 2011, 03:39 AM
because in order to be in a position to deal the damage u need boots.

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# 20Jazzhead Dec 28 2011, 04:45 AM
QUOTE(Grizzzzzzzzzzzzzzzzzzzz @ Dec 27 2011, 20:02 PM) *

Why not start meki pendant? Then it's triple damage in the lane.

I heard not having armor in top lane is the best. Also meki has no use for any top lane besides yorick. Also I know you're just disproving trucky's statement.

This post has been edited by Jazzhead: Dec 28 2011, 04:45 AM

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