cantgetawin told me that he is just messing around try some t2 stuff mix and not using epics until 1.03 released - so every1 can defeat him now I presume xD
Isnt op. Cantget isnt have his day or i dont know. He lost because he did some mistakes 1- first part of game he had bad micro and lost so much money in unit 2- seekrs realy isnt good choose 3- air in later game is crazy agans zocom 4- epic will help you
In this map is hard i think for 59. Far expansion and 59 need tech.
But my eperience say, that if you want beat zocom, must play turtle. In open space you cant fight with them. Move mcv and build around anti air. Have some artilery in save home(kill granader), epic in frond + corupter, prodigi garding other bases(teleport hexa where is needed) or just wait when he come with marv and tripod+prodigi emp. ...
And as a alien build good economic with regenerator. Play for time.
This post has been edited by Boffinek: Sep 2 2009, 14:29 PM
Boffinek, cultists with gun walker spam on small town do wonders.
I will try it sometime. I dont use them so often, only if is last change i use them. I dont feal save if is my army cultist. Someone use good harmet or sniper and my army is out
he should have cultist spamed, but i still would have been cost effective against it unless his micro was amazing. ap apcs own cultists hard if you are smart. i dunno what he could have done. earlier stormriders prolly would have helped if he kept them away from the apcs.
AP apcs work, but it's hard on small town because of infinite garrisons. Even with you being cost effective each cultist steals your unit and hides inside a building, now your apcs have to fight that stolen unit along with the rest of his army too, on top of that your army is -1 in a blink of an eye. +Gun walkers go toe to toe with AP apcs. While you are worrying as to how to beat him he expands and teches to Hex.
AP apcs work, but it's hard on small town because of infinite garrisons. Even with you being cost effective each cultist steals your unit and hides inside a building, now your apcs have to fight that stolen unit along with the rest of his army too, on top of that your army is -1 in a blink of an eye. +Gun walkers go toe to toe with AP apcs. While you are worrying as to how to beat him he expands and teches to Hex.