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Rise of the Witchking 2.01

[R] JR| vs allias

#1GodForbid  Feb 26 2007, 19:24 PM -
Awards:
A decent game, allias played well.

Review please biggrin.gif

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Review by: KlunG

Starting positions:
JR| Isengard/ Goblins - North
[allias] Goblins/ Isengard - South

Overview:

This game was a pure spamfest. Consisting mainly of tier 1 units being spammed, none of the players could really stop spamming it to save for the more expensive units. Going back and forth it was really hard to tell who that would become the winners of this match. In the end however, we saw that good teamwork, better micro and constant harrasment / flanking really makes a difference when it comes to a mirror match like this.


Team1: JR|Godforbid & JR|Juanring - Isengard/ Goblins

You started off like you should, starting spammming wildmen and goblin warriors. Unluckily, they were able to claim the northern tower before you though, and it seemed that Juanring stressed with trying to kill that tower with his weak goblin warriors when he rather should have gone harassing and let Godforbid kill that tower. Overall your teamwork and micro was great. Your constant spam and flanking made you in the long run win, as their eco got constantly crippled while they stressed with countering your units instead of harrasing your bases late game. Really well played, and your teamwork was great.
    Tips for improvement
  • Try claim the closest tower asap. Skipping one building to claim the tower instead can mean alot if it had been another MU
  • If a building is almost dead, it is no point stressing with clumping 4 goblin battalions around it to kill it. You could have sent 3 of them at the next building instead and let 1 batt finish it of.
Team2: [allias]bobby & [allias]bazan - Goblins/ Isengard

Your start was pretty good, with a spam that kept them busy for a good while. By getting northern tower quickly too, you gave yourself some free time from their harrasment. However, your teamwork was lacking, and it seemed you were soloing the enemies 1 on 1. Your micro needs to be worked on, especially the isengard player who never used any stances etc. In late game you stressed too much on stopping their units rather than harassing, which lead to them winning in the long run..
    Tips for improvement
  • Your Goblin archers are way quicker than wildmen warriors. Try micro them and kite them from afar, and also remember to use the poison arrows ability next time
  • Never trample mass infantry with a single spider rider battalion. Most likely it will just get stuck and get killed by the units with ou hardly dealing any damage
  • Not stopping the goblin warriors flanking your resource buildings, makes them able to cripple your eco alot. Try use ur cav to counter the flanking units as some fewer resource buildings than them means gg for you in the long run.
Overall Rating: 5
This post has been edited by KlunG: Mar 10 2007, 00:32 AM
#2GodForbid  Mar 1 2007, 22:59 PM -
Awards:
Bump sad.gif
#3GodForbid  Mar 7 2007, 13:31 PM -
Awards:
Bump2
#4SchleckeN  Mar 7 2007, 13:44 PM -
JR owns biggrin.gif Nice one
#5KlunG  Mar 9 2007, 23:47 PM -
Reviewed
This post has been edited by KlunG: Mar 10 2007, 00:32 AM
#6GodForbid  Mar 10 2007, 13:14 PM -
Awards:
Thanks for an awesome review m8 biggrin.gif
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