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Rise of the Witchking 2.01

[R] |MaS| vs EaE|

#1Kojho  Apr 30 2007, 22:16 PM -
Awards:
Angmar/Elves vs Dwarves/Isen

This was a pretty good game vs Ulq's ownage Isen, Cyborg owns once again.

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Review by: Thorin^

Starting positions:
Angmar/|MaS|UniVerSE & Elves/|MaS|Cyborg - Bottom
Dwarves/EaE|A^atar & Isengard/EaE|Ulquiorra - Top

Overview:

This was quite a good game, showing constant action overall and some nice battles. However, |MaS| had the upperhand for most of the game, although EaE made a few strong attacks. The reason why |MaS| won, was for a big part the fact that they worked together excellently, while EaE hardly did. This made a lot of battles 2vs1 battles as |MaS| was working together, while one of the EaE players would be trying to fend off an attack from both opponents. |MaS| also put a lot of pressure on their opponent, never allowing them to expand and the Dwarven player was harassed so much, he hardly could build a Mine before it got destroyed. Well played from |MaS| to be honest.


Angmar/|MaS|UniVerSE & Elves/|MaS|Cyborg

You two played a pretty good game, working together almost all the time, which was one of the main reasons why you won. The combination of Lancers, LW's, Loriens, Gundabads and AT's made for a really powerful army. You pressurized your opponents really hard, making them able to only attack you twice or thrice in the game. You didn't gave the Dwarf any chance to have a base, you harassed every building he had except the Fortress, which meant he was only defending the entire game after his first rush attack. There were some small mistakes however on your side, UniVerSE could use stances a bit more, there were times when he didn't use them, although he knows how to. He also built 4 Halls, which with the doubled cost of Thrall Masters isn't really a good idea. Don't go over 3 Halls, it keeps up a good Thrall Master spam while not constantly draining you of your resources. Also at one of the last large battles, you could have bought WC when you had 5 PP and Fellwind, it stacks with RC, which would definately have defeated the enemies army (+150% damage and +75% armor). Cyborg hardly made any mistake, just a few small stance mistakes. Use defensive when you're approaching your target, like a building or something and then use aggressive, this way if you're under fire, your units will not as much damage as they would have had otherwise.
    Tips for improvement
  • UniVerSE, use stances as much as possible.
  • UniVerSE, don't go for a 4 Hall spam, 3 is enough and 4 only drains you of your resources. You could have gone for Karsh if you didn't go for the fourth hall.
  • Cyborg, use defensive when you're approaching your target, aggressive when you reach it.
  • UniVerSE, WC stacks with RC and you could have used that at one of the last battles.


Dwarves/EaE|A^atar & Isengard/EaE|Ulquiorra

Not really a good game from you, you hardly worked together and helped each other out, which meant that the combined armies of your opponents constantly defeated the army of one of you and that ultimately cost you the game. What you should have done is work together as much as possible, combine eachother's armies and strengths like Dwarven Infantry + Isengard's Cavalry. A mine in your allies base for quick retreats and reinforcements is also something you should have considered. Work on that the next time in a 2vs2. There were also some stance mistakes by the both of you. Use aggressive for attacking buildings, flanking, trampling or when your units have 2 stacking buffs on them. Use defensive for the rest, except for running cavalry.
    Tips for improvement
  • A^atar, use the Guardian's charge when you can, it stacks with RC and it also tramples the enemy units, this could have helped you a lot in your early attacks.
  • A^atar, don't let BW's get flanked, they die very fast to cavalry already.
  • Ulquiorra, you should have gone for some Berzerkers to counter the mass infantry he was using. You also should have gone for Warg Riders to counter his Lancers and to harass the both of them.
  • A^atar, when you use the Wall Hub trick, don't let it finish, it'll only cost you resources.
  • Use aggressive for attacking buildings, flanking, trampling or when your units have 2 stacking buffs on them. Use defensive for the rest, except for running cavalry.

Overall Rating: 5
This post has been edited by Thorin^: May 2 2007, 09:10 AM
#2Thorin  May 1 2007, 23:20 PM -
Mine for tomorrow smile.gif
#3aaamanion5  May 2 2007, 00:23 AM -
Replays: 26 Game:
Awards:
QUOTE(Thorin^ @ May 2 2007, 00:20 AM) *

Mine for tomorrow smile.gif

i think you've had enuff tbh
#4Iss  May 2 2007, 06:03 AM -
Replays: 5 Clan: JR Game:
Yeah sorry Thorin^ for putting all this work on you and the spamming of replays is a bit overwhelming as well, I'm going to get my studies out of the way soon enough.
#5Thorin  May 2 2007, 09:06 AM -
It's ok smile.gif, I was going to try and review as much as this anyway tongue.gif
#6Kojho  May 2 2007, 20:43 PM -
Awards:
OMg anotherownage review WTF.gif wub.gif wub.gif wub.gif
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