Pretty good start strat from yourself but the build order left you needing energy quite badly at one point. You did however realise this and set your conns onto the hydro. A nice scattering of units would of worked much better if you had backed them up with some construction units to take the land they had claimed. Not to mention the mex points. Very good and strong use of your commander which basically gave you the match, you pushed your luck too much though and didn't scout. That's why you died. You were massively behind in eco race but your main attack brought you level again.
Flynn - South
Not a bad start at all Flynn. Nice expansion up the right and some good raiding and constant pressure throughout. You could of made much more of your early air as sNaki had none when you got your plant up. I was also a bit puzzled why you let him start building outside your start spot and abandoned it. If you are going to move your comm out of your start spot when he attacks it at least do something with him. You left him stood idle. I would also encourage you to try be a bit more aggressive with your units. At certain points i was beginning you to attack. You had air so should of been able to see you had him out numbered. Nice to see some timely upgrading of your mex's though, you seem to have got much better with your timing of that
Summary
A good old fight here with eco taking on units. Its a fine balance and either player could of won this if they had been a bit more careful. In answer to flynns question he seemed to have alot more units than he really had. This was because he had two factories halfway to your start spot. Not a tour de force of skill but entertaining. Worth a watch
Score 6/10
This post has been edited by Hysteria: May 18 2007, 18:50 PM