Some skilled players illustrate some good technique in this very short game with a double commander kill.
First shockwavee uses a very economical raid with 3 units using the radar scout to attract attention to one side with radar range to spot responding units to his two raiders on the other side of the enemy base.
Second, I think Shocks technique of distributed resources with fabs and gens is very smart.
3rd, Shock bypasses his opponent and goes to the mid player when he sees that commander out of pocket.
4th, I demonstrate the multi purpose value of a transport in responding to raiders that have slipped by.
5th, I raid Arno's supplies with an engineer drop, creating some distraction while Gaia has the pressure on. I also drop some heavier units to reinforce this.
6th, Gaia is aggressive and monitors 2 commanders' health and locations and goes in for the kill which results in a double kill. His opponent is very experienced but his timing is better and he has more powerful units in the front keeping the pressure on. He damages Arno's cmdr to keep him out of the fight.
This is all simple stuff but I thought this replay had a lot of training value.
Update: Gaia said he didn't know he killed 2 cmdrs at once.
This post has been edited by |^|AP|^|AN: Oct 23 2007, 15:33 PM
Hello guys, I don't think this is good game to learn something. Oponents were situated too close to each other. Gaia was clever to get tech 2 units first and hence overhelmed his oponent in short order. I'd mark one thing: Gaia showed good level of unit control. This game resembles knock out in the first 20 seconds of round one in boxing.
First shockwavee uses a very economical raid with 3 units using the radar scout to attract attention to one side with radar range to spot responding units to his two raiders on the other side of the enemy base.
Second, I think Shocks technique of distributed resources with fabs and gens is very smart.
3rd, Shock bypasses his opponent and goes to the mid player when he sees that commander out of pocket.
4th, I demonstrate the multi purpose value of a transport in responding to raiders that have slipped by.
5th, I raid Arno's supplies with an engineer drop, creating some distraction while Gaia has the pressure on. I also drop some heavier units to reinforce this.
6th, Gaia is aggressive and monitors 2 commanders' health and locations and goes in for the kill which results in a double kill. His opponent is very experienced but his timing is better and he has more powerful units in the front keeping the pressure on. He damages Arno's cmdr to keep him out of the fight.
This is all simple stuff but I thought this replay had a lot of training value.
Update: Gaia said he didn't know he killed 2 cmdrs at once.