Tugger (one of my allies) got killed very early, because he wasn't so carefully with his ACU and CyberPimp almost finished Straboy's ACU, but he got a Shield and a bit Defense fast enough. So I (SC-Account) had to fight against 2, but white (DoubleOfOsiris) lost already his base, most buildings and units to me and I was going to fight green and building T2 artilleries around his base, but had also help my ally (CyberPimp) as he wasn't able to defend Stratboy or Pentium777 alone. He later killed whites left ACU with a few Mercies and later Pentium777 with 3 Strategic Bombers, but I got him with my artillery and army at that time anyway. I was focusing at Stratboy with my fire bases now as he was the only one left in the enemy team. He killed CyberPimps ACU with a few T3 gunships later, it was totally unguarded. It was a 1vs1 between Stratboy and me now and I got a lot stronger Economy, but it was still a hard fight. Even 2 Fatboys and a lot T2 artillery where not able to crack his base and kill his ACU. I guess I could have killed him with my T3 gunships, but he had T3 Gunships too and it was to risky IMO (My Gunships could have died and I would have lost the only thing, which could kill T3 gunships fast enough to save ACU or other important things, had no unit limit for mass T2 flak everywhere. So I was building a lot Dukes to crack his defense finally, I wanted to wait until I get 4 of them and fire them all together for a funny (funny for me) surprise. I got a bit bored while doing that and upgraded my ACU with shields and did build more T2 shields around it (was already surrounded by T2 flak and shields + SAM-launchers in front of my base. I didn't see he was building a nuke-launcher while doing that and my Dukes destroyed it, but he was able to fire one missile at my base before. He got close to my ACU, because I didn't follow his T3 gunships one time after his nuke destroyed a part of my base.
Tell me if you got any feedback or criticisms. (I could have scout more and I should really have got a T1 air factory spamming unlimit T1 scouts at his base for example).
This post has been edited by Testingfreak: Oct 25 2007, 19:53 PM
However, one thing I'd do as the UEF vs. a Turtle is build a Mavor.
Like it or not, the thing is the be all end all weapon and using it really saves you some time.
Yes but that wasn't my worry, my economy was better anyway. More and more Dukes did it without any problems. One finished Duke is also better then a Mavor at 25% and there more funny
QUOTE(Simsar)
Also, I'd try to get Support Commanders in ASAP, usually right after I hit tier 3 if possible. They're build faster and they improve your econ.
Sorry, but i think this is a great way to lose, i should have got them earlier, but it just destroys your economy, if you get them as soon as possible. T3 Economy is way more effective for its price. There is no reason to use SCU economy, if theres enough space and unit limit, maybe build it if you know your losing your base to save some economy too. T3 engineers are also way more efficient as builders. You should really get them, if your base is under attack all the time and if you got no place for new buildings or a full unit limit, but always get some T3 economy first!
This post has been edited by Testingfreak: Oct 27 2007, 06:01 AM
He killed CyberPimps ACU with a few T3 gunships later, it was totally unguarded.
It was a 1vs1 between Stratboy and me now and I got a lot stronger Economy, but it was still a hard fight. Even 2 Fatboys and a lot T2 artillery where not able to crack his base and kill his ACU. I guess I could have killed him with my T3 gunships, but he had T3 Gunships too and it was to risky IMO (My Gunships could have died and I would have lost the only thing, which could kill T3 gunships fast enough to save ACU or other important things, had no unit limit for mass T2 flak everywhere.
So I was building a lot Dukes to crack his defense finally, I wanted to wait until I get 4 of them and fire them all together for a funny (funny for me) surprise. I got a bit bored while doing that and upgraded my ACU with shields and did build more T2 shields around it (was already surrounded by T2 flak and shields + SAM-launchers in front of my base.
I didn't see he was building a nuke-launcher while doing that and my Dukes destroyed it, but he was able to fire one missile at my base before.
He got close to my ACU, because I didn't follow his T3 gunships one time after his nuke destroyed a part of my base.
Tell me if you got any feedback or criticisms.
(I could have scout more and I should really have got a T1 air factory spamming unlimit T1 scouts at his base for example).