Game length: 14:51 --------------------------------------------
Game Summary: An Aeon mirror on Open Palms, between top high ranked players. Both start with good build order, slamming down couple of factories and sending their commander's to the front. Both of the commanders meet at the eastern side of the map, and decisive actions are taken, both fortify their positions with couple of point defences. At the same time Mentel is sending more of his forces to the western flank, which eventually breaks through and gives the economical advantage to him. Finally, both players tech, duris decides to use Obsidians, while Mentel, powered by his better economy, goes for harbingers, which eventually end the game.
Mentel
Good build order, though I dont know if that move command is necessary there. Early mex upgrading. You pushed the side that you saw was weaker. Went straight to harbingers as the chance came. Lots of factories. One flare got 3! of your engineers.
duris_
Good build order, your commander didn't have to move at all in order to build all the mass spots. Wether this is because the map favours the upper start position or not, it gave you a tiny lead. Engineer hunting with flares + scouts. Radar. You had a perfect chance to take down all of his pgens with your bombers, there was nothing he could have done fast enough to prevent it! You should have concentrated on the western side of the map more, he eventually broke through and destroyed lots of your mexes.
I think I played pretty decently in this one, but of course there were some mistakes (as always ).
I'm really getting owned by the top players at the moment, so review or any tips would be greatly appreciated.