I consider this map to be one of my worst, and last time i played unconq here he moped the floor with me. This time its not one sided, so it should be one of the better replays i saved.
btw the replay upload system has a bug: the replay path is displayed in white color on white ground
It's on a blue background for me . Not sure what you mean, could SS it and PM to subroutine
Darky
He's using Opera and there it's indeed white on white.
I've already filed it as a bug and it will be addressed during the next iteration. I've actualyl already tried to fix it but I didn't find anything obvious so this has to wait some more, till I got some more time.
Unconquerable, I bet you wish you had 2 bombers when you got his ACU down to 100 HP!!! (I know this might actually have hurt you to build one, but still )
lol great game, really nice watch Prepare is really the master of the aggressive commander, his games generally boils down to if his suicidal, lone ranger commander survived with a sliver of health or not
Strategically wise Jan's fast tech was really well timed and easily overcame Unconq's PD cluster on top left.
This game clearly shows why GPG is STUPID for not implementing rally point assistance to engineers. Just watch how many idle engineers prepare had. If he had set them on patrol they'd have assisted randomly, sometimes even the very own engineer pumping factory, which's surely not what he wanted.
It's a shame that such a modern engine like this doesn't have - even after so many patches! - what a 9-year old hybrid 2d-3d engine and a freeware clone have so smoothly implemented.
lol great game, really nice watch Prepare is really the master of the aggressive commander, his games generally boils down to if his suicidal, lone ranger commander survived with a sliver of health or not
Strategically wise Jan's fast tech was really well timed and easily overcame Unconq's PD cluster on top left.
This game clearly shows why GPG is STUPID for not implementing rally point assistance to engineers. Just watch how many idle engineers prepare had. If he had set them on patrol they'd have assisted randomly, sometimes even the very own engineer pumping factory, which's surely not what he wanted.
It's a shame that such a modern engine like this doesn't have - even after so many patches! - what a 9-year old hybrid 2d-3d engine and a freeware clone have so smoothly implemented.
Prepare's idle engineers don't show GPG's stupidity, it shows prepare's laziness in not giving those engineers orders. I routinely have over 100 t1 engineers, without having any idle at all. It's not that hard to do.
btw the replay upload system has a bug: the replay path is displayed in white color on white ground