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Supreme Commander

Azzak89 vs Primus

#1SC-Primus  Jul 24 2007, 00:38 AM -
Replays: 1
An Open Palm battle with different skirmishes from de beginning to about the 35th minute. Then my opponent switch on the turtle mod.
The game end at the 50th minute about, that let you 15min (to see in speed +10) to guess what will be the game ender: Arti T3, SCUs ready battle, fat boy, SRs, Scattis or ... ? smile.gif

Some Mistakes but also a good use of them. ph34r.gif

PS: sorry for the mistake in the title for your name Azaak89, GG
This post has been edited by SC-Primus: Jul 24 2007, 00:49 AM
#2Sadist  Jul 24 2007, 02:55 AM -
Replays: 1 Game:
Some points for improvement:

1. Don't have floating mass.

2. Build sams in different areas of the base to cover more area. Concentrated packs are good, but they are only useful against large targets like SRs. Against many small ones it's best to cover the most possible area.

3. Reclaim those wrecks - you probably had around 15000 mass sitting in your base in form of wrecks from siege bots.
#3Debolaz  Jul 24 2007, 16:31 PM -
Replays: 0 Game:
This is possibly one of the most interesting SupCom replays I've seen so far. A wub is in order.
#4Sindai  Jul 25 2007, 01:55 AM -
Replays: 0 Game:
Wow, he had a ridiculous economic edge. You were lucky he seemed allergic to offensives.
#5Kormi  Jul 31 2007, 14:56 PM -
Replays: 4 Game:
Awards:
Really nice game, pitty you didn't spread your AA more around the base, he'd be dead in few mins there...
#6Svett  Aug 1 2007, 00:18 AM -
Replays: 0 Game:
R u guys fucking kidding me!?

Because of ur positive comments we (3 friends on a lan) decided to watch it on our TV. And then it SUCKED! We even smoked a joint first but that didnt help. We thought we sucked but this is rofl tongue.gif
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