Players: Team 1: Xinus (EON) MD-Geist (UEF) Team 2: Invisigoth666 (Cybran) Morpheus1100101 (UEF)
Features: - Epic length battle - Surprise finish - All levels of units/buildings - Warfare with ground, air, ari, nukes, air-transport, scu's & experimental units - Back and forth battles from remote firebases - Some luck regarding usage of nukes & antinukes
Descript: My second game online, after some training in LAN. Really nice and long game, using mostly all types of units/buildings. The end is somewhat unconventional (no, no nukes ). The game shows exactly what i think is the best part of SupCom... long battles without determination of winner and loser after the first few skirmishes... Econ is not anything...
Speaking of SupCom-scales this was "only" a long battle, but i wanted to point out that this game wasn't decided (really or virtually ) after the first 15 minutes as with a lot of other long SupCom games, where winner and loser could be approximated after about that period...
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Short summary:
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Gametype: 2v2 (custom game)
Map: Fields of Isis
Players: Team 1: Xinus (EON)
MD-Geist (UEF)
Team 2: Invisigoth666 (Cybran)
Morpheus1100101 (UEF)
Features: - Epic length battle
- Surprise finish
- All levels of units/buildings
- Warfare with ground, air, ari, nukes, air-transport,
scu's & experimental units
- Back and forth battles from remote firebases
- Some luck regarding usage of nukes & antinukes
Descript: My second game online, after some training in LAN. Really nice and long game, using mostly all types of units/buildings. The end is somewhat unconventional (no, no nukes ). The game shows exactly what i think is the best part of SupCom... long battles without determination of winner and loser after the first few skirmishes... Econ is not anything...
Gandalf Greyhame
P.S.: Plz review