Nice game. It was a mistake putting resources into the air factory though- going T2 and spamming Rhinos with all your engineers might have saved you from his hordes, but you couldn't match his spam AND he out-tech'ed you.
GG though- very old school playing, with big factory booms and map control battles. Wub'd.
This post has been edited by TNT: May 30 2007, 22:28 PM
Jan was obviously interested on testing his.. I mean, 'the' bomber-dropping-bombs-on-the-run fix
Talking of Jan, long time I don't play Supcom, but is there any reason why he didn't do metal makers? He had like +500 energy and a severe metal deficit..
hey breno as for the 500 energy that was simply bad play, however once you start spamming T2 you need a considerable amount more energy
I basically outplayed him and lost simply because of stupidity... i even heard myself think "okay if you go up there with the acu you need to keep units nearby" but still was stupid enough not to do it
I basically outplayed him and lost simply because of stupidity... i even heard myself think "okay if you go up there with the acu you need to keep units nearby" but still was stupid enough not to do it
I think the game was quite even, you both took each other "mass spot clusters"* at about the same time. But don't say you was stupid for not doing something you thought of, it's about impossible doing everything you think of or know you should be doing in this game, too much going on at once - specially with the VASTLY improved frame rates. God damn it, thank the GPG coders you know, I'm floored by how smooth the game is running in my rig, even without any sort of overclock (c2d6400) I can now look at the horizon with hundreds of units and the damn thing is still >30 FPS..
* I dunno, I much rather TA's rich-average-poor metal patches system, was more mindful in terms of expanding your economy..
This post has been edited by MaDDoX: May 31 2007, 12:37 PM