This game popped up directly after a similar game vs gnug125 who used a very similar strat except he did PD creep and he dropped in my main base. Luckily, he dropped a little out of range of 4 land factories, and I switched them to lobos and stopped him fairly quickly. That game I built about 8 land factories and did a half ass job of attacking gnug125 and a half ass job of teching up, and gnug seemed like he barely had the units to hold back my first couple attacks.
So this time shortly after I noticed his drop I figured he would turtle and econ spam once the drop was repelled, so I spammed factories just outside his base while fighting his drop. By the time he realized his drop was unsuccessful, I was pumping out too many units for him to handle.
Also, I don't know what the deal was with my econ. I amazingly wasted less than Scandal did though.
The worst thing about mass bots is that half of them will take their sweet time getting moving when you have 100 of them in formation.
And thanks for the speedy review Apollosyx.
This post has been edited by wolfman: Jun 18 2007, 00:32 AM
yea ive noticed the move thing too, they break off in lines when you order all of them to move. Only solution is to select chunks at a time and issue move orders seperately to keep them all packed together, although vs aeon pd packed units arent good.
How fast can I hit the unit limit?
I solve these problems by throwing wave after wave of men at them.