Rather bizarre game on Saltrock colony. Nothing to write home about in this game regarding skill levels as there are, without doubt, some rather odd choices made. The way it ends is amusing though.
Kormi - South West
+ Right idea for expansion. + Quick to T3 - Excessing wildly early on. Build build build! - Leap frog your engineers for faster expansion. Don't have two working together. - Idle factories + engineers. - No attempt to get into the sea, even after it was clear Hubris was in the water.
Hubris - North East
+ Your navy saved you from losing. - Going sea second vs any decent player and you will lose very quickly. - No attempts to really expand. - Building factories on the front line even though your scouts showed you they were in harms way. -Idle factories.
Problems both players had.
Absolutely no attempt to upgrade mass extractors. Both built Air labs and didn't really use them. Scouts proved weak points and there was no pushing for territory
I would ask both players to watch some recordings of well known players and take note of their start build orders and how they expand. In the case of Hubris I would also recommend reading Gnug215’s "Beginner's Guide to SupCom": http://www.gamereplays.org/community/index...howtopic=198537 This is a guide that you may want to start out with. It gives a number of helpful practical hints on how to get started. followed by Gnug215’s Strategy Guide http://www.gamereplays.org/community/index...howtopic=173226 A general overview of how SupCom is played.
Because although you clearly know which units are the 'strongest' your idea of how to implement them into your gameplay is lacking.
Summary
Nothing I can whole heatedly recommend watching here, although it does have quite an amusing ending. Spare 20 Min's? Watch it but only for the last 2 minutes.
Score 3/10
This post has been edited by Hysteria: Apr 3 2007, 01:51 AM
Few comments on that: 1. I actually upgraded almost all of my mass extractors as far as I remember 2. Decision not to go for see was conscious one, when I found about him being there, I was close to T3 and I had to decide to either finish that and try to run him over, or slow the upgrade and try to go sea. I went for the first option and I think in general that was a good decision. 3. Talking about weak points: I am not sure, but isn't seeing stronghold in front of you, and therefore cutting it through the hill and attacking defenseless base instead something you would call using a weak point?
I agree with the other points though, thanks again for the review...
Review from one of our pros here would be highly appreciated