honga said that they played twice on rohan lol so how can he have gave win/loss ?
the^dump (Winner) Vs. Arjen_Robben Match ID: 6665122 | Tuesday, June 12, 2007 6:43 AM Battle For Middle Earth 1v1 OfficialArjen_Robben (Winner) Vs. the^dump Match ID: 6664635 | Tuesday, June 12, 2007 6:15 AM
the time difference shows this too that it wasnt a win/loss. they had 2 games
This post has been edited by ^JASOMAST3R^: Jun 13 2007, 09:26 AM
honga said that they played twice on rohan lol so how can he have gave win/loss ? the^dump (Winner) Vs. Arjen_Robben Match ID: 6665122 | Tuesday, June 12, 2007 6:43 AM Battle For Middle Earth 1v1 OfficialArjen_Robben (Winner) Vs. the^dump Match ID: 6664635 | Tuesday, June 12, 2007 6:15 AM the time difference shows this too that it wasnt a win/loss. they had 2 games
yup... i played him twice on rohan map and as u well know rohan map is a real bigdeal 4 Isen. Arjen is a good man
I somehow missed this in the translatation : "( 7amood sexweel )"
ok..... we call this name to my friend its not sex it is sixweel...... we call him by this name cuz he has a strong body thats all ........n i think there is a big car with six tires called sixweel i am not sure about that .... got it? lol
Starting positions: Arjen_Robben - East the^dump - West
Overview:
A pretty short game with Isengard winning and a good example of why Sammy has all the rights to rank 1. Very text book play from the Isengard giving him the win. Gondor struggles to cope with adversity such as the size of the map and lacking knowledge of how to play.
Arjen_Robben - Gondor
You went with the BS to stable start but I would reccommend adding more economy buildings inside first as you didn't even take all the possible settlements outside of your base and lose a few. Horse micro was very shady but I admit, I was impressed that you harrassed very well and got a majority of the creeps. Main problem imo was your lack of knowledge of the game. Land does not cancel war chant and didn't help you at all to defend your farms. You also needed to possible spam soldiers imo or at least get a better economy to upgrade your knights. Thank you for attempting to cirrcumvent win/loss bug. Game on!
How to Improve
Map advantages. 1 Economy building start was not bad, but take advantage of all the farms on the map. You missed 1 that you could have gotten with Pippin.
Knowledge of the game. Overall, you need to put more emphasis on holding the the map rather than just harrasing. Also, Land does not cancel WC for the last time.
Horse micro. Try to control your horses better by watching replays or practicing.
Map control emphasis. As stated above, more emphasis on getting an economy. Even if your just harrasing, your breaking even with Isengard. If you can control the map however, it is very fast money for you, and no money for your opponent.
Shut the noob gate!
the^dump - Isengard
Very textbook gampley from you mate. Very wp. For this map, there are alternative routes your could have taken but everything worked out for you. I thought your progression was very good and overall, good textbook play. There's not much I can say due to the length of the game but spam more pikes. More pikes will solve all your problems. Creeping was what gave Gondor a chance. But you quickly shut that down with wargs and pikes. Overall, gg and wp.
How to Improve
Pike spam. Even if you only saw 1 horse for a long time, that doesn't mean stop spamming pikes. You lost alot of creeps to Gondor because you didn't spam enough pikes to protect the entire map.
Creeping. This is where you really fell behind and put Gondor back into the game. Once again, spam more pikes and remember a pike can creep a goblin lair without WC and a warg lair with WC. You don't want to give your opponent any extra money or PP.
Extra laborers at your mills. Even 1-2 extra laborers will boost your economy by huge margins. Aim for at least 6 at each mill, possibly more at closer more protected mills.
Base layout. Don't put all your important structures near the front of the base. Pit is fine as some people argue that you get your pikes out faster that way, but your armory and siege works should have gone near the back to protect from HS rushes.
Overall Rating:5
This post has been edited by Luân^: Jun 18 2007, 01:44 AM