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Battle for Middle Earth

[R] [rating]gondor isen

#1d_n_a  Mar 20 2007, 09:30 AM -
Replays: 32 Game:
Awards:
this game had lots of action ıncluded..both sides did vg defence cos of good attacks. ı didnt post a rep for a long time so enjoy..
gg mate

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Rating by: Luân

Starting positions:
[PLOW]DarkRaise - Northwest
RR|ceasar - Southeast

Overview:

A strong performance from both players with for the most part, text book strategies. Isengard gets off to a strong start due to Gondor's lack of micro but soon rebounds. Isengard sieges quick but unfortunately in-effectively. A great watch for anyone trying to improve in this MU. Also a perfect example of constantly fighting for MC late game.

[PLOW]DarkRaise - Gondor

Good start considering his quick creeping and agressive 5 uruk strat but the main problem you encountered here along with the rest of the game was your micro. You weren't able to micro around one pike at a mill which lead to some slow goings for you. Quicker soldiers are a must in this MU as you could have had soldiers out way before his wargs and creeped more and gained more MC. With a little more MC, this would have lead to a hopefully better army choice. The army you made here is obviously not recommended. Your formation use on soldiers was not used at times when attacking pikes. You also had a couple of un-necessary eagle/elven summon use when you were trying to kill his Lurtz. Finally, don't be so hasty to use your AOD. His army was not threatening to kill your base and you should of known he was close to Balrog.

RR|ceasar
- Isengard

Very nice aggressive start with some good creeping. You really did not make many mistakes untill mid-late game. Understandable you needed pikes in your main army, but untill you do siege, keep them at mills to protect them because you lost alot of the map while sieging. Your micro while sieging was also very bad as you got alot of your uruks killed from eagles and trebs. Siege technique could also use improvement. Don't just keep sending in small waves of wargs/uruks to try and take/damage his base. Go in with a sizeable army with some good micro and finish him. Balrog micro was good even though you used the alternative Balrog use but just to be open-minded, here is an alternative and imo safer Balrog attack order.


Overall Rating: 6


This post has been edited by Luân^: Mar 25 2007, 16:28 PM
#2karma  Mar 22 2007, 11:33 AM -
Replays: 4 Game:
both player play good...gg wink.gif
#3DinGDoNg^  Mar 25 2007, 11:43 AM -
Replays: 4
Can take look.... smilie_naughty.gif
#4Luân^  Mar 25 2007, 15:37 PM -
Replays: 23 Game:
Awards:
Tagged.

Edit: Replay rated.
This post has been edited by Luân^: Mar 25 2007, 16:29 PM
#5d_n_a  Mar 25 2007, 16:38 PM -
Replays: 32 Game:
Awards:
thanks for review
but ı must say ı dont protect mills with pike ın mid late game.ı let him to take my mill then ı send zergs to take back again.
#6Luân^  Mar 25 2007, 18:29 PM -
Replays: 23 Game:
Awards:
QUOTE(d_n_a @ Mar 25 2007, 12:38 PM) *
thanks for review
but ı must say ı dont protect mills with pike ın mid late game.ı let him to take my mill then ı send zergs to take back again.


FU Knights own zerks if I recall wacko.gif . I would just spend more of my cap on pikes than combos so you can have lots of pikes protecting mills and also have many pikes in your main army.
#7d_n_a  Mar 25 2007, 19:35 PM -
Replays: 32 Game:
Awards:
3 combo 150
4 ballista 20
2 pike 40
3 warg 90
1 uruk 20
thıs ıs main army
laborars 40 total:360
the rest of pop ıs: 1 batt pike ın ısen castle 1 pike whereever u want to guard biggrin.gif
this is not for this game but generally
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