This was probably the best gondor isen mu I've played in thus far. I thought both strategies were sound and there was great micro throughout the game. Both of us agreed that this was good posting material.
Chyna had great mid game micro I thought untill the untimely death of a couple of horses but I did the same on the other end with some of my wargs. Game didn't last untill Aotd or Balrog but I think the micro and fight for mc was the main highlight of this game. Ofc some usual lag but just part of the game.
Great game mate.
Review please.
Gogogogo
[attachmentid=200794]
Review by: Daemon
Starting positions: chyna - West Decruce - East
Overview:
A reasonable game which could have been very good if Isengard had put more emphasis on soldiers to regain map control after the opening gambits. Isengard resisted the Horse Shield rushes and then shored up their camp and sieged. The siege was nothing special from either side, some good Gandalf micro but he was asked to do too much on his own in the end. The end was inevitable from quite early on in the game.
chyna
Remember at the start that you are after the mills to hurt the Isengard economy. Don't stop to fight the uruks on the EW, you will inevitably lose. The only thing you can do is take a mill with you to buy you some time. The Horse Shield rushes bought you time and when they dried up Isengard was allowed to siege. After the Horse Shield rushes you really need to be establishing some map control with soldiers attacking all the pikes guarding the mills. After that you might have managed to accumulate a force capable of catching Isengard on the hop otherwise you are relying upon poor siege technique by Isen to save you.
Points for Improvement
Attack mills at the start, not uruks.
Don't use EW more than twice against Isengard.
More soldiers and have them attacking pikes at mills constantly whilse you are Horse Shield rushing.
Watch the friendly treb fire.
Decruce
An OK start but you might want to try pit + furnace to start and heading the uruks straight over the ford without collecting a mill to intercept the soldiers early and stop them from getting close to the mill. It also usually forces the first EW to be out of position to save the soldiers. Your map control was good but probably would have siffered against a soldier spam. You might want to use a few bezerkers with some of the pikes to protect against the soliders. Your siege was OK and you might want to consider mines against a stronger defence.
Points for Improvement
You should have crept more and earlier to stop Gondor from getting the PP's.
remember to use Speech Craft to level up the uruks.
There is not much point in attacking castle wall sections that can't hold a tower.
Getting Devastation when you had full map control just delayed the Balrog and didn't gain you anything.
Overall Rating: 5
This post has been edited by Daemon: Feb 15 2007, 22:43 PM
Chyna had great mid game micro I thought untill the untimely death of a couple of horses but I did the same on the other end with some of my wargs. Game didn't last untill Aotd or Balrog but I think the micro and fight for mc was the main highlight of this game. Ofc some usual lag but just part of the game.
Great game mate.
Review please.
Gogogogo
[attachmentid=200794]
Review by: Daemon
Starting positions:
chyna - West
Decruce - East
Overview:
A reasonable game which could have been very good if Isengard had put more emphasis on soldiers to regain map control after the opening gambits. Isengard resisted the Horse Shield rushes and then shored up their camp and sieged. The siege was nothing special from either side, some good Gandalf micro but he was asked to do too much on his own in the end. The end was inevitable from quite early on in the game.
chyna
Remember at the start that you are after the mills to hurt the Isengard economy. Don't stop to fight the uruks on the EW, you will inevitably lose. The only thing you can do is take a mill with you to buy you some time. The Horse Shield rushes bought you time and when they dried up Isengard was allowed to siege. After the Horse Shield rushes you really need to be establishing some map control with soldiers attacking all the pikes guarding the mills. After that you might have managed to accumulate a force capable of catching Isengard on the hop otherwise you are relying upon poor siege technique by Isen to save you.
Points for Improvement
Decruce
An OK start but you might want to try pit + furnace to start and heading the uruks straight over the ford without collecting a mill to intercept the soldiers early and stop them from getting close to the mill. It also usually forces the first EW to be out of position to save the soldiers. Your map control was good but probably would have siffered against a soldier spam. You might want to use a few bezerkers with some of the pikes to protect against the soliders. Your siege was OK and you might want to consider mines against a stronger defence.
Points for Improvement
Overall Rating: 5