wanna see how long lurtz can last on rohans walls?
the game got quite interesting when he got theoden rank 4 and ents
watch and see
a real GG m8
[attachmentid=198218]
Review by: Daemon
Starting positions: FreedomX10A - West FoD}Sjosty - East
Overview:
A nice Isengard performance that seemed to lack a killing blow much earlier. Rohan made a fight of it with the ents but they never looked like they were going to give them the chance to get back into the game adn were mere distractions for Isengard. In the end Isengard managed to crack the castle and finish the game but not before some comical running around the castle walls by a trapped Lurtz.
A good RotW contender for it's demonstration of skill in general but it lacked a good Rohan performance which would have made this Silver at least.
FreedomX10A
Peasants to back up the initial peasants might have been more use if they had draft used on them so you must time your first backup peasants to be produced when draft is recharged otherwise they are going to get flattened like yours did. All the extra peasants did was drain your resources. After you managed to get the ents out you should have re-ented asap and kept the pressure on. An odd bat of peasants could have worked on map control while you kept the pressure up and that could have triggered a slide in your favour especially since Isengard had no fire at all.
Combos would have helped but at that point in the game it wasn't an option because you had no resources and no upgrades.
Points for Improvement
Rohirim formation. A few times it would have saved you some precious seconds to escape earlier.
Peasants timed to emeerge when draft is available again if you want to try them.
Keep pressure on once you manage to apply it.
FoD}Sjosty
A good start, taking map control and managing some creeping. The uruks inside the castle with Lurtz caused quite a distraction and I might have been tempted to sneak some rams up at that point and use the distraction. Certainly you seemed to just pause and lose some momentum at that point. The wargs inside the castle, trapped, just gave PP's away and allowed Rohan to get the ents PP which put you at much bigger risk of losing. Containing him inside the castle until siege was all you needed to do.
A nice overall game but you needed the killing blow earlier.
Points for Improvement
Earlier siege.
Don't give away PP's when you don't need to with battles you can't win when you should be sieging.
You had an empty build plot for a while before getting the warg pit.
Overall Rating:6
This post has been edited by Daemon: Jan 31 2007, 18:33 PM
peowmen can't last vs isengard you had FU wargs + ALOT of pikes and lurtz which is very hard to kill with peowmen and what cost me the game was not spamming ents vs sjosty when i had the chance instead i went grades.
here's the tourny match between me and freedom
it has some tense and funny moments in it
wanna see how long lurtz can last on rohans walls?
the game got quite interesting when he got theoden rank 4 and ents
watch and see
a real GG m8
[attachmentid=198218]
Review by: Daemon
Starting positions:
FreedomX10A - West
FoD}Sjosty - East
Overview:
A nice Isengard performance that seemed to lack a killing blow much earlier. Rohan made a fight of it with the ents but they never looked like they were going to give them the chance to get back into the game adn were mere distractions for Isengard. In the end Isengard managed to crack the castle and finish the game but not before some comical running around the castle walls by a trapped Lurtz.
A good RotW contender for it's demonstration of skill in general but it lacked a good Rohan performance which would have made this Silver at least.
FreedomX10A
Peasants to back up the initial peasants might have been more use if they had draft used on them so you must time your first backup peasants to be produced when draft is recharged otherwise they are going to get flattened like yours did. All the extra peasants did was drain your resources. After you managed to get the ents out you should have re-ented asap and kept the pressure on. An odd bat of peasants could have worked on map control while you kept the pressure up and that could have triggered a slide in your favour especially since Isengard had no fire at all.
Combos would have helped but at that point in the game it wasn't an option because you had no resources and no upgrades.
Points for Improvement
FoD}Sjosty
A good start, taking map control and managing some creeping. The uruks inside the castle with Lurtz caused quite a distraction and I might have been tempted to sneak some rams up at that point and use the distraction. Certainly you seemed to just pause and lose some momentum at that point. The wargs inside the castle, trapped, just gave PP's away and allowed Rohan to get the ents PP which put you at much bigger risk of losing. Containing him inside the castle until siege was all you needed to do.
A nice overall game but you needed the killing blow earlier.
Points for Improvement
Overall Rating: 6